Hearts of Iron IV

Hearts of Iron IV

Old World Blues: Legacy
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Update: 23 Oct, 2018 @ 6:31am

Update 1.1.15:

Fixed "Storm the Crescent" Event for vault city not being restricted to Vault city itself.
Readded missing tech loc pilot_training
Made Whistler settlers instead of raiders.
Legion civil war event changes: changed a trigger for it being "not having surrender percent of 1500%" to 15% which seems more reasonable. Commented out the "if" statements for its logging and only its logging just in-case someone gets another "Two Vulples fighting eachother" so we can see how many times the event triggered in their game.
Fixed the event for the Mojave Alliance with the Mojave Brotherhood also being applied to the Dam busters if they aren't AI but changing the loc and how the event is coded. (Now it has if statements handling who is joining the alliance based on who FROM is and the loc properly says what nation it's coming from when Vegas gets the return event.)
Fixed some tank and infantry textures being flipped.
Fixed Ideas not transferring in civil war. Ideas should now transfer when a civil war triggers.
Added placeholder localization to hoover dam events 8 and 9 for their buttons.
Fixed the double Vulpes' Legion bug.

Update: 7 Oct, 2018 @ 5:08pm

Update 1.1.14:

Fixed 'raider sadist' idea from 0.5 elite drift to 0.05
Moved and organized the localization for our techs from 2 files into one for each tech file we have @Translator
Created 2 blank ones, one for idea techs and one for hidden techs if we ever plan to localize and put them somewhere in the tree for player reference
Added in the localisation that Vault City was missing
Changed Baja State from Tribal to Settler.
Changed the flags for conversion for them to country flags instead of globals.
Updated the loc so it actually says something for the conversion flag.
Updated it so the nations should lose the flags so they can do more binding after finishing/failing a binding.
Fixed the Bandito Payments not giving the states the slots to add those two new buildings.
Removed a duplicate priority in a melee weapon equipment.
Changed how focus tree's check who owns a state by using ROOT instead of the Tree's owners tag. (This fixes a issue in the Legions focus tree where BOM can't do some focuses as they aren't CES but still have the tree. Applied to all focus trees just in case same thing happens.)
Changed how we handle generic advisors to use visible properties
Fixed Nero's trait to give the proper effects
Removed the doubling of equipment numbers for laser and anti-tank companies.
Changed the New Canaan focus tree to use the NCN tag instead of LDS tag.
Moved the Daniel portrait out of the defunct LDS folder and into the NCN folder so it's actually used in the mod.
Cleaned up all the references to the out LDS tag from the focus tree to use to new NCN tag.
Fixed "Legionsplosion" peace mechanics (If someone has PHR as a puppet and fights the NCR they should no longer peace out for no apparent reason)
Fixed the Deseret Decision not going away when you take it
Another attempt at fixing the binding_someone flag not being removed correctly.
Minor Change to DRE name list (changed it from INV to INF and added a counter to the fallback name.)
Made it so if a nation receives power armour through a focus reward they are given the normal power armour tech if they didn't already research it to ensure they can produce PA units.
Added the missing power armour tech from the set_tech_effects.
Changed that focus to use the Vipers Capital instead of Mount Jefferson.
Moved Jackals Outpost to a more suitable location based on the loc of the focus.
Spelling and grammar fixes pointed out by Ivan for the NCR decisions.
Added in another option for Vegas making the Nevada Pact to invite Vault City if they aren't in a faction yet.
Added in some placeholder loc for a older event and for the new events for VLT from Vegas.

Update: 12 Sep, 2018 @ 11:26pm

Update 1.1.13:

Fixed Vertibird Transports using the vanilla transport icons in the equipment production screens.
Gave the Super Mutant Behemoth unit type the super mutant icon so it's not some broken thing that exists.
Made the Baja Migration focus for the NCR require the NCR or a puppet of theirs to own all the states of the Baja region.
Attempted to fix the issue someone reported of dead nations being added to the Nevada pact: achieved by making sure nations exist in order to receive the events for them joining.
Changed parish to perished in the NCR focus "The Siege of Poker's Ranch" description.
Made the NCR AI more likely to choose the alliance option for Mojave if it's available for them.
Another attempt to fix the Legion civil war triggering again after the first one.
Made Arroyo settler for sure. They should have already been but hey why not make sure.
Fixed Baja State not having general images. Gave them Settler portraits for now since they are a NCR puppet.
Got a report AI NCN weren't puppeting nations. Attempted a fix so they would do that.
Made is so a tribal idea effect was listed correctly.
Removing more bogus '+' syntax
Fix large and medium Boomer flags. Sidenote: The Clausewitz engine cares about the case of the extension, despite most Windows applications not caring. Apparently, Windows applications can operate either way depending on how they use the Windows API - who knew? After renaming these files, you can now see the '34' flag of the Boomers in game.
Add Goodsprings to is_new_vegas_state.
Changed it so when you create the Baja State the states no longer are decimated.
Added some loc for 3 missing tooltips for the NCN.

Update: 2 Sep, 2018 @ 2:53am

Update 1.1.12:

Undisturbed Isolation now blocks the nation from changing economy law
Fixed the no generic adviser flag localisation.
Fixed the BOS so they can't send volunteers till they finish the Surface Tensions focus.
Fixed a spelling mistake in their loc for the Surface Tensions focus.
Added AI strats to several alliance events.
Added & hooked up 32 advisor portraits
Fixed the Pale Folk Volunteers not using their own template.
Fixed Dweller Masher not having a portrait.
Attempted to fix the bug where people were seeing the legion have a second civil war after the first one.
Renamed set_NCR_factions_technology_on_civil_war to set_technology_on_civil_war and moved it to the set_technology_effects.txt so it makes it seem like it can be used on more things then just the NCR civil war.
Fixed it so the events that let the NCR know they are losing the tribal uprising wont trigger if the NCR is in a faction with the PHR.
Added Bypasses to the Yakuza and Antelope Focuses so if they don't exist it bypasses the war focuses but you have to own their states to continue their branches.
Added special generic theorists for BOS, Tribals, Settlers & Raiders for the corresponding doctrine.
Fixed several countries not having access to ar & naval advisers
Removed all generic advisers from nations with which are marked as tribal, raider & settler.
Added additional political & command advisers to replace removed generics.
Fixed some portraits.
Added WBH cores on 8 states that are owned by Issaquah Nation territory
Added WBH cores in 5 states owned by The Cause
Fixed grammar in the "Bunker Mindset" focus for WBH and MOJ being "the safety of a bunker reassuring" instead of "the safety of a bunker is reassuring"
Fixed missing localization for a Old World Tech idea.
Added additional tribal advisors & portraits for air & navy chiefs.
Fixed the HEA/NCN Bind to Us decision not reappearing after being taken once.
Increased Soft attack for Explosives by 5 for each tier.
Changed the Laser support company to only use the Laser equipment's breakthrough instead of doubling it.
Nerfed the Flamers Soft and Hard attack so that Breakthrough is their main thing.
Changed the Support company to no longer double their breakthrough when added to a division.
Fixed spelling error in Brotherhood Slaves focus description loc.
Removed unused focus loc.
Fixed Tooltip localisation for Ranger Attrition idea.
Added in Valo's DRE and LON namelists
Fixed spelling in the "Broken Steel" and "Two Sun Warcamp" legion focuses.
Removed the, now none existent, nation of The Old Bones from the legionsplosion events.
Added the flags for being a super mutant nation used in is_super_mutant trigger to Reno and Vault City when they switch to Super Mutant nations.
Fix Thradd's Vault City focuses requirements and bypasses
Add annex wargoal for Thradd's focus with cores on VLT
Remove Sanctuary City focus requirement from Mutant and Enclave technician focuses.
Take Down the Den focus now gives annex wargoal instead of puppet wargoal.
Enslaving the Warren focus now gives annex wargoals on owners of Troll Warren states, useful if previous focus was bypassed.
Increase probability of Wright and Brian leadership if the other is already a leader or TRL, NEW or VLT are played by human players.

Update: 21 Aug, 2018 @ 12:09pm

Update 1.1.11:

Fixed ships being named Serach and Destroy instead of Search and Destroy.
Fixed Robot equipment having a <type>_robot_equipment_desc in their description.
Added Troll Warren advisor icons contributed by @Syzygy#5247
Removed some CSetPoliticsPartyEffect stuff so that it doesn't display anymore
Fixed Lonetree having IRE equipment.
Fixed some Factions not being localized in the right place.
Made it so the Legion focus to get Nelson requires the NCR to own nelson
Made the Mojave focuses for sending events to the NCR require the NCR to actually exist.
Localized some of the flags the BOS tree uses in focus requirements.
Buffed the steelconquerors idea to be -0.50% conscription instead of -2% conscription to be competitive with the other option.
Added a negative for leaving your scavengers to die
Moved the Mojave focuses to before the oldworldwall one to make sure the NCR does those first.
Added how long it'll take before the Bind to Us decisions become available again after failing.
Updated the troll warren focus ids to be more in line with current coding practice of <tag>_id.
Fixed a strangely formatted Scavenged Power Armor Description.
Fixed Patrol Ship II not retiring Patrol Ship I
Fixed WBH's "Eradicate the Mutants" focus description

Update: 18 Aug, 2018 @ 6:22pm

Update 1.1.10:

Fixed the Requirements for the NCR Dam focus so that if Vegas has done the Statehood focus before they have done the dam focus they can still do it if Vegas accepted the alliance.
Added a condition to the Vegas Statehood event so that if the NCR owns the Fiends territory as well it gives Vegas that as well.
Added Lakes to Southern NCR
Fixed how BRK units were getting HEA textures and HEA units weren't getting any.
Added Salton Sea, Laguna Salada, Mexicali, and some new provinces
Fixed not being able to take "Friends in Low Places" in Benny's path if you have done any of the khan focuses after the first one.
Change state name width and font size in state gui
Removed some Eddies
Fixed the Ghoul Paratroopers not having a icon.
Fixed the Oldbirds OOB not spawning the ace due to missing modifier.
Made the Reno focus for the Oldbirds OOB require the tech for the planes it wants to spawn.
Added states north of the Rio Grande (backend for 2.0, had to be done on master for git reasons)
Added some city textures, removed city textures and urban terrain between Reno and Carson City
Moved Yakama starting troops into their territory
Removed small river pixels from rivers.bmp
Fixed duplicate localisation keys
Fixed some of the localisation for Heaven's Gate not working.
Changed the Blessing of the Angels focus to say "with the" instead of "the the"
Added in some Flags for submodders/us to use to disable generic manufacturers/advisers from specific nations.
Removed the vanilla industry, tank, and material manufacturers as we have our own that are basically the same with custom name/graphics.
Changed conversion decisions to allow HEA/NCN to bind to them at any time no matter how many states they have converted but the chances are greater the more states they have converted.
Fixed the faction NCRclave makes if Reno is AI Renoclave to actually be localised.
Added some more stuff to that effect to take into account AI Renoclave having puppets somehow maybe.
Moved a trigger for the Reno Ministers being killed to their own scripted trigger file.
Removed all the left over Eddies.
Added in some extra things for Vegas when the AI gains the Advisers from their focuses so they don't end up with like 5-6 advisers.
Moved some advisers for Vegas to the actual ministers file instead of the ideas file.
Fixed manpower in two states
Removed concord terrain type
Added a generic Power Armour namelist made by @Valo [Namelist Gal]

Update: 15 Aug, 2018 @ 3:10pm

Update 1.1.9:

Fixed the Painted Men Being called Painted Mens.
Removed some left over stuff in the NCR tech scripted effect.
Formatting for the equipment file.
Made it so Explosive support no longer doubles the soft and hard attack of it's equipment.
Nerfed Flamer Breakthrough as it seemed a bit excessive.
BRK infantry textures added
HEA infantry textures added
Added another piece of code to make sure the PA decision for NCR can only be taken once.
Fixed the Vault OOBs spawning in the wrong provinces.
Fixed a warren focus just saying load_oob
Fixed a misspelling in a tooltip for a OOB.
Added a Befriend AI strat to Vegas and NCR after Vegas takes the NCR Vegas Treaty.
Fixed the mojave_paladin_thought OOB being just wrong.
Fixed the washington_black_paladins OOB not being in correct encoding.
Fixed Rapids being called Delta if they go people or intellectuals.
Formatting/Spacing for BOS loc.
Fixed two typos in the Generic BOS focuses for MOJ and WBH.
Removed a redundant instance of the Reno Enclave being given Enclave Power Armour, as they previously gained it from a Granite focus. If they don't have the Scavenged Power Armour tech yet it gives it to them, so that they can make divisions.
Fixed a error in the reno event `txt` making it just not work.
Changed how the Reclaim Nevada focus is displayed. Now tells you what it does instead of just a massive list of states. Also added in a few missed states.
Changed the Unbroken Resistance effects, making them only trigger if you actually signed up for the pact and have the idea it gives.
Fixed some spelling errors.
Fixed the VLT focus giving water to the wrong state.

Update: 6 Aug, 2018 @ 3:13pm

Update 1.1.8:

Changed the focus that spawns Bombers for New Vegas to require the tech for those planes and changed the OOB to spawn it in Nellis AFB
Fixed where the decision raiding the coast wouldn't set the flag for completion making the next decision not possible to take
Fixed the Welcoming Committee loc
Added in the three missing Vault Security Team OOBs
Added more city textures to victory points
Redid the alpha map for city lights for large cities
Removed auto-war joining for HEA and NCN conversion civil wars to hopefully prevent crashes

Update: 5 Aug, 2018 @ 5:16pm

Update 1.1.7:

Gave BRK a starting admiral: Graven
BRK's Ragnar focuses now remove Graven's admiral form as well
BRK's Ragnar focuses now promote Ragnar to field marshal
BRK's Ragnar focuses add two new leaders, followers of Ragnar: a general and an admiral
Fixed a bug where NCN would puppet the nations HEA converts
Fixed BOS vagrants spawning outside of BOS territory
Added an OOB for the Sponsored Arms event

Update: 5 Aug, 2018 @ 10:27am

Update 1.1.6:

Added bypass to "Klamath Deal" focus so that Reno can take the focuses below it if they don't exist.
Fixed "New Vegas Treaty" focus for Vegas requiring them to own the Dam.
Fixed the NCR Focuses "Mojave Subjugation" and "Retaking Rattletail" not being available for NCR players.
Added Neutrality idea to several of the eastern nations to make sure they don't join unwanted factions.
New Canaan no longer gets an event calling themselves religious nutjobs when they puppet a target.
Faction members of puppets HEA makes will get an event telling them they got nicked by the Gate
Both HEA and NCN will now get events telling them of a successful conversion, and will no longer tell them the other religious nutjob country did it
Changed the NCR idea Ranger Jackson to have cat_grand_army research_bonus so it actually gives the NCR bonus to Conventional Army doctrine: also added the Military Theorist trait to him so he matches the vanilla theorists.
Changed the xor for the doctrines to not be mutually exclusive with the not currently included outsider doctrine so people stop asking about it :TECHWOKE~2:
Loc changes for the cat_grand_army and cat_terror_tactics to match their new names.
Added more urban textures and citylights, change citylights texture
Added more nations to raider namelist
Added mutant portraits and namelist to Thradd's Legion
Fixed mutant_supremacy giving naval firepower to super mutant infantry
Added localization for tech you get from VLT focuses
Fixed a crash where the computer would endlessly reroll the Old World Tech, never finishing its task, trapping itself in an infinite loop of agony that it inevitably ends by forcing itself to crash.
Made it so Old Country and Port Maw can't accept the faction invite if they are puppets of anyone (this is to fix a problem with Old Country being a puppet of HEA and then not when they join the WBH alliance).
Fixed several broken conditions for VLT decisions.(edited)
Added missing VLT locs
Fixed missing leaders for VLT puppets(RIP and CYC)
Removed some Eddies we missed (OWB's default leader)
Made the Eager Warriors focus pass down the tech gained in the Armament historical focus
Fixed missing portraits with placeholders.
Fixed state ID mixup