X Rebirth
Player Headquarter v2.6
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Aggiornamento: 31 mar 2019, 16:20

v2.6 - Fixed bug with an empty merchant ships, leading to hangs and conflicts with some
mods.
- Checked compatibility with the mod "ship building menu".
- The old script for the appearance of merchants ships at shipyards SK is removed and replaced with a new one.
- For the appearance of the Merchant ships after the construction of each shipyard will need to dock to it,
after the merchant will remain (this procedure is required to be done 1 time with all newly built shipyards !!!)

PS: Many thanks to comrade aladinaleks for providing the script and test performance.

Aggiornamento: 24 ott 2018, 3:58

Aggiornamento: 17 ott 2018, 0:49

v2.5 - factory drones replaced with the factory shields.
- added drone hangars to the construction of L shipyards to increase the cost. Previously, one of them was free and the construction could be a mistake.
- Added another large warehouse and at the request of workers XL shipyard!!! Yes, now you can construct some necessary stations , Cantera destroyer and XL miner.

Aggiornamento: 15 ott 2018, 9:22

Aggiornamento: 14 ott 2018, 9:02

The production chain and construction of the Earth HQ modules has been changed. Thanks to the player UCantSt0pMe for testing and providing a modified balance of the station !!! So far this is the final version of the mod, as very soon the release of X4)).

Aggiornamento: 13 giu 2018, 14:08

Aggiornamento: 13 giu 2018, 13:22

v2.0 Add Terran HQ in DeVries construction ship !!!

Aggiornamento: 11 mar 2018, 0:50

v1.51
-mini fix fusionreactors (in v1.5 need nividium - in v1.51 need nividiumgems)

Aggiornamento: 10 mar 2018, 11:10

v1.5
-replaced the model drone shipyard on teledi
-added 6 storage containers and 2 organic containers to increase the limits of production.
-construction of the headquarters now requires teladianium
-the reactors now require teladianium

Aggiornamento: 7 mar 2018, 8:57

Fixed a buildplane droneshipyard - production of drones requires teladianium !!!