Unturned

Unturned

[THE HARDCORE UPDATE] - Espada Mainland [Version 0.5.1]
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Uppdatering: 5 dec, 2019 @ 22:30

[Version 0.5.1] Hotfix

* Added some missing item spawns.
* Made the nights a little less dark again.

Uppdatering: 5 dec, 2019 @ 20:01

[Version 0.5.0] "The Hardcore Update"

* Reworked all the navigation nodes for zombies around the entire map.
* Added (hostile) animal spawns everywhere where there are no zombie navigation nodes. (All islands included; nowhere is 100% safe.)
* Buffed zombie damage.
* Made the nights darker.

Uppdatering: 5 aug, 2019 @ 9:20

[Version 0.4.1] "The Rising Dead Update"

* Added Valu-Gas Drilling Platform (Oil Rig) with deadzone and top-tier loot.
* Added an additional aircraft carrier USS Midway (CV-41).
* Added additional hidden locations with high-tier loot spawns but in tiny quantities.
* Reworked some navigation nodes and made them cover an even larger area than before.

Uppdatering: 13 maj, 2018 @ 13:50

[Version 0.4.0] "The Co-Op Update"

* Created a new city, "New Valence", in the south, due to players more or less "complaining" that a city was hard to find at start when spawning. I agreed, so that's the reason a bigger city has been added. (A village will also be added in the South sooner or later.)
* Drastically changed the train track layout; the train now goes around the entire map. (Longest train route in Unturned!)
* Buffed all zombies (including, but not limited to, Mega's, Spec-Ops and S-7 infected) with more damage and more HP.
* Nerfed some weapon loot spawns in the South.
* Created some more hidden "claimable base" locations around the map. Keep your eyes open.
* Created a couple of small areas with light density of loot and zombies.

Uppdatering: 3 feb, 2018 @ 6:43

[Version 0.3.1] "The Survival Update - Part II"

* All but one location on the map have loot/vehicle/zombie spawns.
* The area around the Espada Naval Air Station, the carrier, cruiser, and the S.H.A.D.O.W. HQ bunker are not yet finished.
* Added the final vehicle spawns.

Uppdatering: 30 jan, 2018 @ 13:56

[Version 0.3.0] "The Survival Update - Part I"

* Imported vanilla spawn tables from all official maps.
* Added part I of item/vehicle/zombie spawns.
* Added a bit more landmass around the Nothern part of the map.
* Added an island South-West of Espada Naval Air Station.
* Created "Carcosa".
* Created "Firebase Kenpachi".
* Created "Mount Adjuchas".
* Created "Mount Griffith".
* Created "Kenpachi Hills".
* Created "Rochestershire".
* Created the I-49 running from South to North.
* Created a handfull of hidden locations for players to make bases.
* Changed the train's route.

Uppdatering: 29 jan, 2018 @ 6:33

[Version 0.2.0] "The Roleplay Update - Part II"

* Added some new RP buildings to Astoria City.
* Added parking lots to Astoria City.
* Placed trees on a lot of empty landmass to make it feel at least a bit more alive. (Will be temporary!)

Uppdatering: 28 jan, 2018 @ 12:03

[Version 0.1.2] "The Roleplay Update - Part I"

* Created Astoria Intl. Airport.
* Added some new RP-purpose buildings to Astoria City.
* Named the two warships "USS Sensorium (DDG-1206)" and "USS Alustrium (CVN-81)" at Espada Naval Air Station.

Uppdatering: 25 jan, 2018 @ 9:29

[Version 0.1.1]

* Created Nashville.
* Created Nashville Speedway.
* Created Stassen's Residence.
* Added a bunch of trees around some locations.
* Fixed the train. (I can only get one train to work at the same time. The aim is to eventually let four trains spawn on all four separate track routes.)
* Added some more animal spawns.

Uppdatering: 24 jan, 2018 @ 4:18

[Version 0.1.0]

Initial Workshop upload.