Arma 3
goko ballistic impact
Menampilkan11-13 dari 13 kiriman
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Pembaruan: 20 Jan 2018 @ 7:43pm

Pembaruan: 20 Jan 2018 @ 6:04pm

*new smoke and glass shards particle effect for head mounted display destruction.
*new particle effects for headshots with more randomization (still belt links though).
*changed: now at least 7.62 caliber weapon needed in order to break apart even weakest level I helmets.

"Particles" on video settings has to be 'high' in order to view glowing flame particle otherwise won't work. You also need at least GM Lynx, .50 cal on the offroad, ASP Kir or similar high caliber weapons to trigger this effect.

Pembaruan: 18 Jan 2018 @ 2:36pm

release