Natural Selection 2

Natural Selection 2

ns2_prison
Zobrazuje se 21–30 z 31 položek
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Aktualizace: 15. bře. 2020 v 11.31

Hotfixed two vents and Cantina window, all now more fade friendly.

Aktualizace: 10. bře. 2020 v 9.25

- Finished Detailing General Population and "The Cave Below".
- Finished Detailing L-ima.
- Finished last details O-liver.
- Finished Detailing C-harlie.
- Finished Detailing K-ilo.
- Remade Occu Geo to encompass new details.
- Relocated Armory RT and Node.
- Relocated Laundry RT.
- Made RT's and TP's fit better at their locations, by rotating the entities the correct way.
- Re-added Quarry RT; so that Aliens have 2 Natural RT's to Prison Defenses and Med Bay.
- Made the window in Cantina -> Med bay connection traverse-able by Skulks.
- Split apart the second set of pipes in General Population
- Light levels increased in the last detailed sections.
- There is now an additional secret room.

Aktualizace: 8. bře. 2020 v 12.03

FIXED THAT ONE FACE...

Aktualizace: 8. bře. 2020 v 11.43

Released an update with a detailed gen pop. K-ilo and the cave was not finished, last test before release.

Aktualizace: 1. bře. 2020 v 10.21

- Hotfixed stuck spot in O-liver
- Added two changes from my local file to Prison defenses -> Ventilation and Cantina -> Medbay. Made the connections wider.

Aktualizace: 3. úno. 2020 v 17.28

- Finished Detailing Laundry.
- Finished Detailing O-liver.
- Remade and Detailed Staging Areas exit going towards Armory.
- Further prop adjustments all over the map.
- Added new props in the ready room, planning a small redo of the Prison exterior.
- Remade Occu Geo to encompass new details.
- Fixed ALOT of Tesselation issues with textures and props, more remain for next build.
- Updated preview image, on the steam workshop, with a new map logo.

Aktualizace: 28. led. 2018 v 10.43

- Finished Detailing Generator.
- Further changes to commander invisible group, should be a lot fewer things in the way (props and high walls)
- Further adjustments to location entities.
- Increased lightning on the exits for Ventilation, they were too dark before.
- Gave all vents new textures.
- Fixed a few holes in the map.
- Cleaned up fugitive occu geo.

Aktualizace: 15. led. 2018 v 10.03

Hotfixed a lot of stuff based on feedback.

- Further changes to General Population:

* Now has a walkway across the upper level
* Lowered the "channel" in the floor, so skulks can go under the runway.
* Lowered the ceiling in two locations.
* Removed the no clip doors near General Population, just one solid door now for the room exit.
* Raised said hallway to General Population's ceiling and made comm able to drop into it.

- Removed the hanging rock in Quarry and replaced it with something else.
- Adjusted location names on the mini-map, some were badly placed.
- Made the external vent exit piece and the rocks outside alien spawn not visible on the map.

Aktualizace: 14. led. 2018 v 22.08

- Added another mod preview image.

Aktualizace: 14. led. 2018 v 22.03

- Added a mod preview image.