Men of War: Assault Squad 2

Men of War: Assault Squad 2

Nation of Snakes -- Counter-Insurgency V6.2
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Update: 2 Apr, 2018 @ 3:54pm

V 5.7

- Bug fixes
- Militia no longer shoot at subversives automatically
- Multipurpose flares now have a simple "pop flare" ability to spawn a single illumination flare above the unit.

Update: 1 Apr, 2018 @ 10:06pm

V 5.6 - New stuff

- New enemy mine type: IED. Basically a more powerful AP mine but with unreliable performance. Their appearance should be a relatively rare thing.
- Ground flares are now "Multipurpose Flares" and can be used to set up tripwire flares
- Minor tweaks, bug fixes, and balance changes.

Update: 1 Apr, 2018 @ 6:42pm

V 5.5 - Optimizations

- Re-done-did vehicle spawns
- Tweaked a couple of vehicles
- Re-done-did subversives spawns completely. Should prevent the RNG early-game sub rushes, and the occasional sub camping near the spawning points
- Added more variety of subversive skin possibilities
- Decreased time limit between convoys
- Optimized several things for performance
- Several bug fixes and tweaks

Update: 29 Mar, 2018 @ 11:39pm

V 5.4 - Finishing up Psyops overhaul

New psyops broadcasts:
- Publicize security efforts. While this broadcast is ongoing your Polizei relations effect gets a boost.
- Publicize economic efforts. While this broadcast is ongoing your Economic Advisors' relations effect gets a boost.

- Economic Advisors effect has been reworked a bit
- Polizei effect has been reworked a bit
- Psyops costs have been brought way down

- Supply trucks speed increased signifigantly

- Removed a couple of enemy vehicle spawn possibilities completely

- MANY complex functions, like converting subs and backstabbing civs, have been reworked to reduce the load on the game engine and improve overall performance

- Some bug fixes

Update: 28 Mar, 2018 @ 8:55pm

V 5.3.3

- Fixed a long standing bug that caused neutral entities to produce a fake highlight from their LOS
- Fixed a bug that allowed neutral entities to give away the position of special mission items (same cause as previous)
- Rebalanced economic advisors
- Various bug fixes

Update: 28 Mar, 2018 @ 12:21am

V 5.3.2

- Bug fixes

Update: 27 Mar, 2018 @ 10:31pm

V 5.3.1

- Bug fixes and minor tweaks

Update: 27 Mar, 2018 @ 3:05pm

V 5.3- Psyops overhaul

Psyops broadcasts have been completely reworked to add a more unique and realistic effect of this mechanic. Most broadcasts don't do anything by themselves, but can support other efforts (primarily certain officer abilities). Additional broadcasts may be available in the future to support other efforts.

- "Offer amnesty" can help with your officer-terp conversion ability against subversives
- "Guarantee safe treatment" can help with your officer capture ability against enemy combatants (including the chance for multiple surrenders)
- "Encouraging messages" can help with your officer's efforts to build a rapport with the locals
- "Offer reward" allows your officer/terp intel ability the chance to produce reliable intelligence on subversives

- Most psyops broadcasts are now longer, 3 minutes. All effects last as long as the broadcast is ongoing.
- Price changes to broadcasts

Night gear is now distributed into the equipment racks, just as god intended
- Ground flares at T1
- Flashlights at T2
- Spotlight kits at T3
- Officer gets the flare gun on start

Other:
- Tutorial now has a learning station for psyops
- Show of force H&M effect was buffed a bit
- Supply smoke grenades reduced to 250MP
- AT grenade added to T2 weapons racks
- Some text and graphical updates
- Some optimizations to improve performance
- Probably a bug fix or two

====

Not only is this more realistic towards how psyops works IRL, it fleshes out the officer-focused doctrine.
Polizei+OSS = a good pair
Advisors+Aid = a good pair
and now, Interpreter+Psyops(+prisoner housing) = a good pair

Each "doctrine" has its upsides and downsides

Update: 25 Mar, 2018 @ 7:52pm

V 5.2

New psyops broadcasts:
- Motivate. This one-time-only broadcast will refresh all troops, even exhausted ones, but will alienate the population
- Conversion Support. This broadcast will signifigantly increase the effectiveness of the officer/terp conversion ability while the broadcast is going on.

- Probability of getting intel from turned-in prisoners is much higher now
- Supply-smoke call-ins now refresh nearby troops when they first land, even exhausted ones. Been meaning to add this for a while.
- Supply smoke crate's contents now more appropriate for this mod
- Fixed a bug with the dog's pathing that was making it very difficult to use him to stun targets

- Various bug fixes, balance tweaks, and optimizations

Update: 24 Mar, 2018 @ 8:38pm

V 5.1.4

- All allied AI were buffed a bit. Nothing huge, but it was a neccessary step to accomplish #2
- All allied AI will now show the bleeding icon when bleeding
- Bug fixes