The Talos Principle
Randomizer
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Обновление: 23 июл. 2018 г. в 3:09

Changed the mobius win condition "First Two Tower Floors" to "Any Two Tower Floors"
Fixed a guided jump in iron curtain
Fixed rare bug with seed entry

Обновление: 14 июл. 2018 г. в 19:13

Fixed that Open All Worlds ignored certain gates.
Fixed that in Scavenger Hunts cube would always be hidden, even if it was required.

Обновление: 30 июн. 2018 г. в 16:11

Fixed the empty mode switches not auto-deactivating
Added a new sign in dev island for mobius mode that shows you what worlds the stars are in
Moved the mobius mode arrangers in B1, B4 and B5 to nicer spots
Fixed scavenger hunt + mobius not properly detecting wins
Short scavenger + intended no longer fails to generate
Changed the chance for arrangers to be hidden from 50% to 40%
Removed the scavenger hunt + fully random/no randomization restriction
Made eternalize ending save scavenger hunt and mobius mode settings
Slightly rotated the sign inside B Star to fix the left sigil getting cut off
Changed the following sigil requirements:

  • Default/hardmode/60fps hardmode F3 Star -> F1 + F3
  • 60fps LFI -> Itemless
  • 60fps hardmode cobweb -> Cube
Removed the mobius mode arranger unlocking order
Changed the default arranger unlocking order to:
  1. Hubs
  2. Items
  3. Star Worlds
  4. F1 + F2 + F3
  5. Everything else

Обновление: 12 июн. 2018 г. в 20:37

Fixed that in mobius mode extra arrangers always showed up and extra sigils never did.
Added two new win conditions to mobius mode - eternalize ending and two tower floors
Added a sign for the three sigils that previously did not have one in dev island.

Обновление: 9 июн. 2018 г. в 16:19

Fixed intended mode so it's actually playable now
Restricted intended scavenger to only use F1+F6
Added möbius mode, where you loop through all levels without visiting nexus

Обновление: 10 мая. 2018 г. в 23:54

Restricted F1 + F6 to only Full Scavenger Hunts
The checksum display now also shows the values of all options that (should be able to) affect it
Added extra variables to checksum
Fully Random and 60FPS Hardmode now both also get warnings at A1 Gate
Fixed bugs with backspacing or clearing seed
Fixed that item arrangers behaved as if scavenger hunt mode was constantly on, always being locked

Обновление: 9 мая. 2018 г. в 23:47

Expanded the options walls.
Made the buttons for inputting seed bigger.
Added back full scavenger hunt alongside short
Both scavenger hunts force all worlds open again, rather than manually doing the same
Added 60FPS Hardmode
Added a "Randomize All Options" switch

Обновление: 14 апр. 2018 г. в 15:30

The Scavenger Hunt option now only places sigils in the hub you spawned in. It also only forces that gate open, so you can't enter the other empty ones.

This obvious breaks existing Scavenger Hunt seeds.

Обновление: 13 апр. 2018 г. в 17:07

Fixed various guided jumps
Fixed that A1 spawning in Dev Island acted as if you'd spawned in B
Changed the Dev Island portal number when random portals is on to 8, rather than than the glitchy mess that was only invisible for some people
Broke seeds for all randomization modes
Added "Intended" randomization mode, using the default, intended, sigil restrictions
Added "Hardmode" randomization mode, which only places item restrictions on puzzles that have never been done itemless
Added ability to turn sigil randomization off by deselecting the current randomization mode
Added "Scavenger Hunt" option, that locks all but one method of ending the game and gives you just the sigils required to get it
Adjusted the following sigil requirements in the default mode:

  • Obelisk Star - Connector and Fan OR Cube
  • MIA - Cube
  • Throne Room - Cube
  • Nexus - Itemless
  • Cobweb - Connector OR Cube
  • Unreachable Garden - Connector OR Cube
Adjusted the following sigil requirements in the 60fps mode:
  • One Little Buzzer - Connector OR Cube
  • Eagles Nest - Cube
  • Woosh - Cube
  • Obelisk - Cube
  • BSbS - Connector OR Cube
  • BSbS star - Connector OR Cube
  • MIA - Cube
  • Unreachable Garden - Cube
  • Cobweb - Cube
  • Nexus - Itemless

Обновление: 12 мар. 2018 г. в 16:57

Added "Random Portals" option
Randomizes all portal pairs EXCEPT A Messenger, B Messenger, and Messenger Ending
A number of things change when this is enabled:
The gates in nexus may move around to allow you to start in hubs other than A
The signs in nexus are all disabled
Developer Island's cover is replaced with a standard entrance
Completely rewrote randomization so sigils should be move evenly distributed
Flipped B2 + B3 inside signs so they now face the right way
Redid sorting of sigils on signs, now it's always impossible to work out where a sigil is from the sign (plus they look better)

This update breaks seeds, but existing saves will be unaffected