The Talos Principle
Randomizer
Показване на 31 — 40 от 44 постъпления
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Обновление: 12 февр. 2018 в 16:55

New prng, so 32 bit seeds are back, random seed button now limited to 6 digits.
Fixed f6 code using digits 0-3.
A star now also needs all star worlds unlocked, just like the others (in both default + 60-fps).
Optimized randomization.
Added all the arrangers to the options world so you can get whatever hints you want before a run.
Added a bunch of parkour in the options world to help kill time before another race.
Added a few extra flags to the checksum.

Обновление: 3 февр. 2018 в 22:53

Limited seeds to 24-bit numbers in hopes of avoiding floating point error inconsistencies. This of course breaks all previous seeds, existing saves are fine.
Codes for floors 4, 5 and 6 are now based on seed.
Eternalize ending now uses the same options (except seed) when it starts a new game.
Fixed checksum always starting with 20C1.
Unreachable Garden in the default mode now requires connector.

Обновление: 28 ян. 2018 в 16:46

Actually fixed seeds behaving differently on different PCs (hopefully).
Added a checksum (only in A1) to make it easy to quickly check that a seed is actually the same.
Updated seed entry to use buttons rather than switches.
Added a random seed button. Not selecting a seed does the exact same thing, this just makes picking one for races easy.
Changed 'Show Full Signs' to be on by default.

Обновление: 24 ян. 2018 в 17:01

Fixed what was actually causing softlocks and re-added old softlock prevention.

Обновление: 23 ян. 2018 в 22:20

Reverted softlock prevention from last version because it caused more softlocks.

Обновление: 22 ян. 2018 в 22:51

Fixed the same seed sometimes being different on different PCs.
Fixed sometime being able to enter the wrong hub world, which would cause softlocks.
This breaks seeds for the "Default" and "60FPS Friendly" modes, though existing saves are unaffected.
Swapped Ss and Zs on overview signs so that they are correct now.
Added a help terminal in the options world that explains what each option does.

Обновление: 19 ян. 2018 в 20:41

Fixed a bunch of z-fighting on signs.
Manually fixed some guided jumps which work in the main game but stopped working here.
In the 60fps mode:
Locked from inside now needs connector unlocked
F3 star now needs F2 unlocked

Обновление: 18 ян. 2018 в 23:19

Added the new fence in Peephole.
Tied paint seed to randomizer seed.
Fixed nexus portal dimming (hopefully). Portals also no longer ignore stars.
Dumbwaiter and Up Close and Jammed's stars now require cube to be unlocked before spawning sigils.
Clearing a seed with backspace now properly clears it.
Updated the random number generator, breaking previous seeds but now allowing far more before repeating.
Made custom overview signs that will properly show the sigils that have been collected. Signs pointing to levels will still show the original sigils.
Replaced default randomizer mode with experimental.
Added a 60fps friendly randomizer mode.

Обновление: 12 ян. 2018 в 19:51

Updated "An Escalating Problem" (A3) and "Over the Fence" (B1) to have the new puzzles introduced in version 326589.

Обновление: 10 ян. 2018 в 16:17

Tweaked experimental mode so that it should no longer be possible for star worlds to lock away the stars you need to open them.