Arma 3
Gao
Viser 1–10 av 17 bidrag
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Oppdatering: 6. mars 2022 @ 21.51

Changes
-Small changes in and around zoo
-A number of changes along the perimeter of the city
-Added some additional rocks over a ---------- structure I didn't know about...

Fixes
-Many misalignments (and many more to go)
-hangars were sunken down into map have been unburied

As stated further alignment tweaks are needed, as well as the deletion of some assets that were left behind during construction on the map.

Oppdatering: 14. feb. 2022 @ 17.57

Added
-New BI Key

Changed
-Base of orbital elevator, was resized sometime last year and I didn't realize. Increased size, needs further alignment fixes
-Lots of other stuff I worked on ages ago but never got released and now can no longer remember

Due to the broken BI Key this was a bit of a rushed release in some senses. As always if you see anything broken or out of place please let me know.

Oppdatering: 31. jan. 2021 @ 9.50

Added
- New Hangars to airfield

Changes
-Minor tweaks to airfield runway numbering
-Realignment of large airfield hangars

Fixed
-Objects from Arctic files not working due to changed file names

Removed
-Partial ONI structure created by GEK in preperation for a new structure that will be going there.

Oppdatering: 13. des. 2020 @ 23.14

Added
-Ministry of War HQ (along water front)(Courtesy of GEK Vengeful)
-Rocks!
-ONI Complex (will be removed or replaced later in SW of map)(courtesy of GEK Vengeful)
-McChaffee's farm area (outside Zephyrs landing)(courtesy of Mr. Potter)
-Abandoned village (near firebase rock)(courtesy of Mr. Potter)


Changed
-Dogstown Shanty village is now a ship breaking yard (courtesy of Mr. Potter)
-Campos City Center has new bunker system (courtesy of Mr. Potter)
-Chamberlain Highschool recieved renovations around the sports field
-Mostly empty lost across from high school has been converted to a mall complex
-Various minor tweaks, changes, and additions through out the map

Removed
-ONI Building in city center

Known Bugs
-Mod Icon is missing and causes error output

Oppdatering: 11. mars 2020 @ 21.42

Changes
-Changed Skybox (still needs tweaking) Alter overcast settings or go to a higher altitude to better see it. .
-Altered sound volume levels in proximity to trees, fields, and meadows.
-Altered some sounds near trees.
-Moved assets in zoo closer together, started altering portion of zoo to wild life reserve.
-Tweaked several objects positions throughout map, large focus on GEK's Farmhouse.

Known bugs
-Rock error

Oppdatering: 19. jan. 2020 @ 6.31

Additions
-First Composition of GEK Venegeful added, overhauls farm houses near river North of Jishi. (Due to issues with terrain builder some assets were altered, and further corrections for alignment are necessary still)

Changes
-Further corrections and adjustments around map
-Altered file paths and updated internal libraries for more accurate object placement

Oppdatering: 15. jan. 2020 @ 21.58

Added:
-Addition of corvette wreck location
-Addition of name to South Western City on map (Jishi)
-Addition of Lighting to Jishi

Changed:
-Replaced roads in Fort White from shapes to objects to create a cleaner and more symmetrical appearance.

Removed:
-Removed food stalls located outside of Campos city (had been left in on accident)

Fixed:
-Further realignment of assets through out map

Known Issues:
-Corvette Wreck has minor alignment issues

Oppdatering: 15. jan. 2020 @ 1.25

Note before the notes: Lots of problems cropped up on the internal build, with many assets shifting to a different position and needing to be realigned. There is certainly stuff still not aligned correctly. If you see anything off please try to note the location as best as possible and report it if you can.

Added:
-Car dealership in Campos city

Changed:
-Wilksford completely redone
-Lots and lots of small changes through out map due to misalignments
-Altered volume of some environmental sounds, hopefully should be more bearable to everyone.

Known Issues:
-Missing entry for sounds, still not sure of the cause of this
-Missing Picture pa.jpg...not sure whats causing this either

Oppdatering: 28. mai 2018 @ 17.42

-Addition of new assets to Campos city and Zephyr's landing areas.
-Removed some assets from these areas to make room for new buildings
-Fixed vehicle lift in Campos City military base

KNOWN BUGS

-Audio issues still have not been resolved (have yet to find what the cause is)
-Road Textures not aligning with road properly
-New foodstands have no collision, (these are unifnished Optre assets not intended for public release.)
-Modular Building doors do not open.

Oppdatering: 28. feb. 2018 @ 17.38

Addition of .bikey