STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars Alliance Rebellion by Nomada_Firefox
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Update: 31 Mar, 2022 @ 7:36am

Update: 31 Mar, 2022 @ 7:14am

-Turrets in the Procurator Cruiser MKI and II.
-Space skirmiss limits at several big units, all limited to one per player.
-Improved Maelstorm model.
-added new ability, point laser defense at some units, it can fires beams damaging enemy units.
-Reduced Jeratai space pop cap.
-Reduced Llon Banjeer space pop cap.
-Fixed Hammerhead good vs data.
-Removed Doomgiver skirmiss builded units.
-Increase the shield default damage thinking how if one unit has badly set the type of shields, it will prevent the unit to get very powerful shields.
-Increased damage from Scimitar cluster bombs vs fighters/bombers.
-Rebalanced shields from fighters, some fighters will make more damage vs others.
-Blue Diver and MC75 are not missile cruisers any more.
-Fixed Anakin Solo ISD turrets.
-Fixed Hutt Cruiser turrets.
-Fixed Blue Diver turrets.
-Fixed Corellian Dreadnought turrets.
-Improved Majestic Frigate weapons.
-Improved performance at space reducing the drunk movement from several type of missiles, rockets, torpedos.
-Improved several fighter/bomber abilities.
-Improved code reducing the size from some files.
-Added a main turret with movement in the Y-Wing and Three Engines Y-Wing from space.
-Fixed Nebulon C turrets.
-Improved Narshadda SD (Advanced Venator) shader (less brightness in battles).
-Fixed Hutt Corvette engine textures.
-Improved performance space battles.
-Ion guns (not abilities or defense planetary weapons by example), they do not disable engines never more.
-Fixed Corellian Heavy Gunboat turrets.
-Fixed Blue Diver turrets.
-Replaced and improved abilities from Corellian Dreadnought, Corellian Defender and Corellian Destroyer MKIII.
-Fixed Corellian Destroyer MKIII name.
-Fixed Rocket, Torpedo, Missiles and other balistic proyectile hardpoints.
-Reduced TorpedoSphere Radar image.
-Fixed Medium Golan size.
-Fixed B-Wing Super 1 engines.
-Fixed CHRISTOPHSIS ground map.
-Fixed size from the Black Sun Hardcell construction ship.
-Fixed Black Sun construction vehicle A.
-Construction vehicle A spawns satellite from a different way.

Update: 21 Mar, 2022 @ 4:43pm

-Fixed shaders.

Update: 18 Mar, 2022 @ 7:25am

-Improved Interdictors controlled by the AI.

Update: 18 Mar, 2022 @ 7:05am

-AI fleet reinforces improved.
-Improved Canciller Palpatine transport.
-Some abilities from space units are not automatic any more for the human player.
-Improved Republic skirmiss.
-Other several improves.

Update: 13 Mar, 2022 @ 3:09pm

-Fixed missing Anakin at ground skirmiss.

Update: 7 Mar, 2022 @ 12:51am

-Fixed Rebel Ulav weapons.
-Fixed defense stations deployed by the AI with a Level 3 Starbase.
-Probe Droid and Y-Wing Probe require the Advance Command Center but they can be builded faster.
-AI build from ground and space units improved for the Empire and Rebels.

Update: 16 Feb, 2022 @ 1:34am

-Fixed Invencible XQ.

Update: 15 Feb, 2022 @ 6:21am

-Improved Air Landings.

Update: 15 Feb, 2022 @ 12:26am

-Fixed duplicated ships in GC.