Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Brothers to the End
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Uppdatering: 4 jan, 2019 @ 7:01

Uppdatering: 3 jan, 2019 @ 18:59

Uppdatering: 3 jan, 2019 @ 17:17

Uppdatering: 3 jan, 2019 @ 11:35

plus ça change...

While I am trying to work on Act 6, I had to fix a couple of recurring bugs in Act 2- Yamatetsu.

-Fixed a bug where Stark and Michael's first conversation does not start.

-Fixed (I hope this time) a bug where after combat being complete with executive security, A neutral NPC was stopping player movement.

Uppdatering: 2 jan, 2019 @ 21:57

Act 5 - Update 1

-Replaced some missing floor tiles.
-Deleleted some floating tiles that were visible outside of the map.
-Some of the conversations between NPCs were messed up. Dialog being spoken out of order, or not lasting long
enough, so I turned a couple of the longer threads into actual conversations.
-Fixed an issue where Ransom only had 1 AP
-Fixed an issue where the guards outside of the server room in Aztechnology wouldn't attack.
-Added a few more in-conversation animations to characters.
-Buffed up the Security Guards in Fuchi Building, as they were having difficulties hitting PCs.

Uppdatering: 1 jan, 2019 @ 18:57

Uppdatering: 4 apr, 2018 @ 9:48

Uppdatering: 12 jan, 2018 @ 5:00

I keep fixing a weird bug that is changing some of the NPCs to the Human Male Street Samurai sprite. So if you see a mohawked dude with a red bandana on, he's probably using the wrong sprite.

I also have been playing with sound effects, FX, and character movement during cutscenes.

I'm still a novice to the editor, so I will be tweaking things (as I get more comfortable with the program) from the first 4 Acts as I work on Act 5.

Let me know anytime you run into an issue, and I will try and fix it as soon as I can.

Uppdatering: 10 jan, 2018 @ 15:53

Changed a bit of dialog, and fixed some out of alignment walls and props. I believe I have fixed the bug which does not allow you to finish the murder mystery shadowrun.

Uppdatering: 31 dec, 2017 @ 18:52