Sid Meier's Civilization V

Sid Meier's Civilization V

Ancient Techs Rebalanced - Vox Populi
Mostrando 1-10 de 17 aportaciones
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Actualización: 14 ENE 2018 a las 5:46

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Buildings
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Carpenter:

- Reduced +2 production to +1
- Gets +1 production with machinery

Actualización: 13 ENE 2018 a las 1:26

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Buildings
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Carpenter:

- Removed engineer slot
- Added 2 default production
- Fixed issue where carpenter was also giving 10% boost to unit production

Actualización: 7 ENE 2018 a las 1:14

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Wonders
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Lascaux Caves:

- Removed great work of art slot
- Removed artist specialist slot
- Base culture set to 3 (from 1)

Actualización: 5 ENE 2018 a las 13:37

Corrected text for fire pit obsolescence

Actualización: 4 ENE 2018 a las 3:48

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Buildings
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Fire Pit:

Cost reduced to 20 (down from 30).
Obsolete with theology (from philosophy).

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Units
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Light Axeman:

No longer requires stone working.

Actualización: 3 ENE 2018 a las 23:21

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Buildings
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Furrier: removed happiness (building was already strong without it)

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Text Updates
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Fixed misleading / incomplete texts with knossos / apiary.

- Knossos requres stone (not improved) though that was not properly specified
- Apiary gives science and gold, not food and gold

Actualización: 3 ENE 2018 a las 6:17

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Buildings
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- Added Fire Pit:
- +1 culture
- No tech requirements
- Obsolote with philosophy

Actualización: 31 DIC 2017 a las 3:19

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Bug Fixes
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Fixed issue with city bombardment range defaulting to 2 and going back to 1 with agriculture. It is now set to 1 as in VP

Actualización: 30 DIC 2017 a las 23:47

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Units
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- Pathfinder set to hunting
- Scout set to optics

Actualización: 26 DIC 2017 a las 3:23

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Bug Fixes / Improvements
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Final fix for unimproved resource scanning function that Lascaux Caves, Fish Traps and Knossos are using.