RimWorld

RimWorld

Syntho
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Update: 1 Oct, 2018 @ 1:39pm

1.4.2
Skin pile recipe ingredients and products multiplied by ten, work amount multiplied by five. This results in more skin, faster with the same amount of resources.

Update: 30 Sep, 2018 @ 8:27pm

1.4.1
Fixed mispelling of "an" in the Blackmarket Gunsmith backstory.
ChildBackstory point allocation pool raised by two points. (6 > 8)
Removed reference to generator using mini-enargo leftover from beta.

Update: 28 Aug, 2018 @ 12:50am

1.4 - Regrowth
Enargo has an immature texture now
Syntho Refugees can spawn with cheap weapons
Upped melee weapon damage and cooldowntime to be more in line with new vanilla numbers
Fixed bodysuit female south texture having "- copy" in the name. Can't believe no one noticed that since april.
Removed 3 hairs that I always hated
Removed E-Cow
Removed liquid enargo
Doubled E-Gazelle yeild
Doubled MiniEnargo cost in lavish meals
Enargo Generator now requires at least construction 8 to build
E-Generator capacity decreased by 120. (150 > 30)
E-Generator consumption rate decreased by 10. (25 > 15)
Glitterrifle and pistol now need enargo to make
Added researches
Added growing of syntho
Locked enargo behind a cheap research that syntho start with
Locked glitter guns behind research
Locked knives and sword behind research
Bodysuit now insulates very slightly against heat while the overcoat insulates cold and removes heat insulation.
E-Gazelle changed to S-Gazelle. Sounds better.
Updated Descriptions for near everything
Enargo rots after 16 days.
Blender research
Clothing research
Generator research
Humans hate enargo now. They can technically still eat it but will avoid it at all costs.
New generator texture
Updated gazelle texture
Cleaned up file structure
New enargo texture
Enargo uses stackcount
New meal textures
Meals use stackcount
Updated meal descriptions
New parts textures
Blender texture remade
Fixed backgrounds to use PAWN_nameDef
Changed most backstories to use Exo instead of E- to reduce confusion of Enargo and Exonet.
Added 11 new backstories
Added forcedtraits to more backstories
Syntho can do drugs and be addicted again
Adultbackstory point allocation pool raised by two points. (6 > 8)
Fixed mispelling of experiment in the medical experiment backstory

Update: 12 Apr, 2018 @ 8:38pm

[Auto-generated text]: Update on 4/12/2018 8:38:08 PM.

1.3 - Options
Syntho can now use all vanilla hairs.
Added syntho alternatives.(Gazelle/Cow) complete with biome patch to spawn them where needed.
Enargo growable by all
Enargo Meal changed to Simple Enargo Meal. Gluttonous Joy reduced by 0.10 (0.25 > 0.15) Cost to produce reduced by 0.2 (0.8 > 0.6) Now producable with mini-enargo. Price reduced by 5 (30 > 25)
Lavish Enargo Meal added. Made with Enargo, Mini Enargo and Liquid Enargo.
New Enargo types added. Mini and Liquid. Made with help from E-Gazelle and E-Cow. Edible but not as helpful as Enargo.
Adjusted starting scenario to include an E-Gazelle, won't help immediately but should give a small reduction to the stress of getting your first enargo harvest.
Added Enargo Blender to convert unused food into Enargo Paste. It's inefficent (input is 1.0 nutrients and output is a meal with 0.8n) but it's fast and useful for people who obtain a Syntho colonist late game.

Update: 30 Dec, 2017 @ 12:48pm

[Auto-generated text]: Update on 12/30/2017 12:48:14 PM.
1.2.1
Fixed meals being 150 instead of 152
Fixed starting glitter pistol in the scenario being made of null

Update: 30 Dec, 2017 @ 12:01pm

[Auto-generated text]: Update on 12/30/2017 12:01:31 PM.

Update: 30 Dec, 2017 @ 11:47am

V1.2
- Content
Reduced mining speed by 0.25 (1.25 > 1)
Reduced shooting accuracy by 0.15 (1.25 > 1.1)
Reduced global workspeed by 0.05 (1.25 > 1.2)
Syntho can now be upset that they are naked.
Syntho are now (mostly) immune to old age effects gained though birthday events. Can still generate with them though.
"Vat grown person' changed to "Vatgrown person".
Passion supersaturation has been fixed. To solve this, "Vatgrown person" was separated into 78 different childhoods. This means every syntho is less impressive in general, but specialized leading to more interesting pawns.
Added four new "vatgrown failure" childhoods. Due to the massive amount of childhoods, these are rare.
Added nine new adulthood backstories
Increased scenario starting meals to 152. This gives you 20-30 days to get some enargo grown.
Glitter Coat and Bodysuit can now be crafted with all cloths, leathers, and metals. Let your inner fashionista shine!
Glitter Pistol can now be made out of all metals
Glitter Pistol component cost reduced by 5 (10 > 5)
Added Glitter Rifle. Made of all metals. Slightly stronger than the assault rifle, but only two shot burst. Accurate at long range, not so much up close.
Fixed EPOE and RBSE not working properly.
"VR camgirl" changed to "VR pornstar" because I can't get it to stop spawning on males.
Updated weapon textures. Thanks Neil!

Update: 22 Dec, 2017 @ 6:37pm

[Auto-generated text]: Update on 12/22/2017 6:37:28 PM.

Synthetic blood beauty increased by 5 (-20 > -15) - It's still gross but... kinda pretty... in a gross way.
Enargo is now growable in Hydroponic basins. It doesn't make a ton of sense but shhhh.
Other races can now create Enargo meals. After all, it's just some Enargo on a plate.
Added two new clothing options. Starting Synthos will always spawn with them on.

Update: 19 Dec, 2017 @ 5:12pm

[Auto-generated text]: Update on 12/19/2017 5:12:44 PM.

Added new backstory. Revolutionist.

Reduced damage on Glitter Pistol by 5. (20 > 15)

Update: 17 Dec, 2017 @ 5:40pm

[Auto-generated text]: Update on 12/17/2017 5:40:26 PM.

Fixed Child relation as well.