RimWorld
Technology Blueprints
Mostrando 1-5 de 5 aportaciones
Actualización: 19 ENE 2019 a las 6:16

Fixes
- Mod now compatible with Fluffy's Research Tree and ResearchPal.
- Now powered by Harmony.

Thanks
Thanks to Ashnal for his contribution to the mod - this update is all him!

Make sure that Technology Blueprints is loaded after any mod that adds, removes or changes Research Projects, including Research Tree and ResearchPal.

Actualización: 5 NOV 2018 a las 13:33

Fixes
- Now works with RimWorld 1.0.

Make sure that Technology Blueprints is loaded after any mod that adds, removes or changes Research Projects.

Actualización: 23 SEP 2018 a las 8:28

Fixes
- Now works with RimWorld B19.

Make sure that Technology Blueprints is loaded after any mod that adds, removes or changes Research Projects.

Actualización: 20 JUL 2018 a las 11:55

Fixes

- Now works with Combat Extended & any other mod that adds, removes or changes Research Projects
- Some code & process cleanup

Balancing

Blueprints are now longer to produce but cost overall more, keeping them as
valuable trade goods that require more investment and are harder to get
for high-end technologies.

- Neolithic from 250 to 200$; work to produce from 4k to 10k
- Medieval from 500 to 900$; work to produce from 4.5k to 20k
- Industrial from 1000 to 2500$; work to produce from 5k to 40k
- Spacer from 2000 to 5750$; work to produce from 6 to 80k

Make sure that Technology Blueprints is loaded after any mod that adds, removes or changes Research Projects.

Actualización: 14 DIC 2017 a las 16:05

Release 1.0.0 of Technology Blueprints