Space Engineers

Space Engineers

Whip's Weapon Salvo Script
Ergebnisse 1–10 von 18
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Update: 3. Jul. 2023 um 0:51

Version 45.1.6
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/a045d362f90fcaaac9f588101ffd9d37efb59090
  • Fixed argument out of range exception

Update: 2. Jul. 2023 um 12:25

Version 45.1.5
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fe3ef03b33a45457e0ded9766e5ba5ad49a38849
  • Fixed small railgun ROF

Update: 21. Mai 2022 um 16:03

Version 45.1.4
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fd1cff64856ed7d468f4293f9b5c82190b019906
  • Improved handling of damaged and completely missing blocks in a salvo group

Update: 21. Apr. 2022 um 22:16

Version 45.1.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/72e9d0d78322c0a4391618e80d7ca5870fab0e9e
  • Fixed bug where only one switch was processed per run

Update: 12. Mrz. 2022 um 9:56

Version 45.1.2
Diff: https://github.com/Whiplash141/SpaceEngineersScripts/commit/a2ad5d4bef11a9160e37db15e15a3efbafa02fd5
  • Added option to disable drawing of title screen

Update: 12. Feb. 2022 um 17:18

Version 45.1.1
  • Fixed rare bug with index out of bounds when a block was destroyed.

Update: 12. Feb. 2022 um 17:08

Version 45.1.0
  • Entirely rewrote salvo logic so that it can function with railguns without interrupting their recharge
  • Added default rate of fire detection for all new weapons
  • Changed running screens to use artillery turrets instead of rockets :D

Update: 13. Jan. 2022 um 15:11

Version 44.1.0
  • Changed when the currently salvo'd weapon is disabled to avoid strange audio bugs

Update: 19. Sep. 2021 um 22:52

Version 44.0.2
  • Complete rewrite
    • Added custom data config per group
    • Added proper argument parser
    • Added Scheduler
    • Updated RuntimeTracker
  • Added animated running screens
  • Replaced obsolete terminal actions with new API methods

Update: 3. Mrz. 2019 um 20:27

Version 43.3.1
  • Fixed custom data argument saving