XCOM 2
Playable XCOM 2 Aliens
13개 중 1~10개 표시 중
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업데이트: 2018년 12월 29일 @ 오후 12시 15분

Andromedon acid blobs should now be considered infinite item weapons.

업데이트: 2018년 10월 2일 @ 오후 7시 00분

Alien weapnos now have tiers set for them, so they should be properly sorted by the game when deciding what weapon is the best fit for them. (This logic is used when auto-assigning equipment after an upgrade, or when you unequip the squad or barracks)

업데이트: 2018년 4월 8일 @ 오후 2시 29분

Aliens should now be properly selectable in the character pool.

업데이트: 2018년 4월 7일 @ 오후 6시 52분

Fixed Vipers having two Tongue Pulls.

업데이트: 2018년 4월 7일 @ 오후 12시 46분

Bind should now appear properly on Vipers. (This *may* not be a retroactive fix.)

업데이트: 2018년 2월 28일 @ 오전 9시 33분

Andromedons now get normal rescue missions.

Skulljacks can not be equipped on this mod's units now, to prevent players from crashing their games by accident. (They do not have the soldier animations required)

업데이트: 2018년 2월 26일 @ 오전 8시 22분

Fixed Andromedons not spawning properly with their full loadout.

Andromedons are now smaller in size in the armory.

Robot Backup now has localization.

업데이트: 2018년 2월 25일 @ 오후 12시 53분

Added custom sectoid psi-amps, made them use sectoid animations for their other psionic abilities. This may break existing sectoids that have already been spawned.

Fixed Mutons not being able to counterattack properly.

Added Andromedons and corresponding items.

업데이트: 2018년 1월 6일 @ 오후 1시 39분

Viper, Muton, and Sectoid weaponry now have their own seperate damage tables. They have been rebalanced accordingly.

Muton's Serial is now replaced with Marauder. Will only apply to new mutons acquired in in-progress playthroughs.

Slither now has text more clearly explaining what it does.

업데이트: 2017년 12월 5일 @ 오후 5시 15분

Aliens now use humanoid animations for skyranger and hacking.


This may not work out as well as I hope it does.