Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
Visar 261–270 av 419 poster
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Uppdatering: 3 aug, 2018 @ 6:53

forgot to upload an icon.

Uppdatering: 3 aug, 2018 @ 6:51

- New Volley Fire passive (conditional slight damage boost) for all bow units. Keep in mind they already have the advantage of arc fire.
- Improved implementation of Gutter Runners: of the four kinds, two carry snare nets and the others are considered dual wielding. The poison variants are not a boring straight upgrade anymore due to carrying inverted gear. E.g., normal GR slingers and poison GR shuriken carry snare nets.
- Note: snare nets are special melee-only “shields”, but you lose the extra damage.
- Should be fun.
- Added snare net tooltip.
- Increased ammo for GR and NR shuriken units to 20.
- Master Engineer’s Extra Powder passive also decreases misfire chance.

Uppdatering: 2 aug, 2018 @ 2:01

- Tooltips.
- Khalida correctly gets ASF.
- SETTRA gets the correct armour buff on the spoopy horse.
- Internal stuff on Mixu’s stuff. Stuff.
- Uploaded icon for blessed spawning of Quetzl.
- Warpfire throwers correctly deal a morale penalty.
- Redone tooltips for Warpfire and Zzzzap and fixed the new one for Death Globes.
- Likely upcoming tweaks on gutter runners.
- TOOLTIPS.

Uppdatering: 30 jul, 2018 @ 11:32

https://www.patreon.com/posts/20414535

- Blessed Spawnings are reworked in their stats: they will have the same base stats as the original unit but bear one or two passives with the full effect of their spawning.
- 12 New Blessed Spawning passive abilities made cross-referencing lore and 6E spawnings with in-game events that allow the unit and its visual markings.
- The weakest spawnings may be combined with a second lore-compatible spawning.
- This was more time-consuming than I’d like to admit.
- Blessed Spawnings cost 50% to be recruited in campaign.
- The crowd of hidden campaign buffs they had is nullified.
- Now, if those events fire off or not at all is still none of CTT’s business. :P
- Fixed Terradon flying speed.

Uppdatering: 29 jul, 2018 @ 6:28

- fixed the API.

Uppdatering: 29 jul, 2018 @ 2:43

- Improved Stubborn’s icon.
- Added API for DF's cap script: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1456828999

Uppdatering: 23 jul, 2018 @ 4:06

- TEB Border Rangers are slightly cheaper (-1 pts).
- Reduced AI quality for empire halberds from “hot shit” to “levy”, they should be spammed much less.
- Shielded Lothern take 2 turns to recruit, like shielded Silver Helms.
- Allowed Hordes for more CFU custom battle factions.
- Tomb Banshees have a new Ghostly Howl ability. They also got A2 from 6th ed.

Uppdatering: 17 jul, 2018 @ 5:14

- Added more placeholders and removed redundant lines for mounts from Mixu.
- Ungrim actually gets some default benefits from his gear (toughness, resistances).
- Grimgor gets a default 2+ armour save.

Uppdatering: 12 jul, 2018 @ 6:42

- Spacing on Ushabti has been reduced to make them more vulnerable to small arms fire. They’re also better ordered because they’re good at standing around.
- Updated support for Aexrael's vampire heroes (added Konrad).
- Guess what, tooltips. Only this time I’m removing Flammable from Liches.

Uppdatering: 9 jul, 2018 @ 6:26

- Converted missile damage for Cygor and Yeomen RORs.
- Upped the ROR Cygor’s costs.
- Neutralized reload bonus on all RORs.
- Tooolteeeeeeeeeeps.