Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
Näytetään 211–220 / 419
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Päivitys: 18.4.2019 klo 6.32

- Ratling and warpfire can fire 360°.
- Upped armour on Warlock Master on foot.
- New passive ability: Rapid Reaction for warpfire throwers.
- With weapon teams being now Special, they are now also capped in campaign as usual.
- Nerfs to the warp lightning campaign powercreep: techlab and ancillary upgrades to it also increase miscast chance.

Päivitys: 18.4.2019 klo 3.03

- removed test bit you don't need to know about.
- made new missile weapons for ROR jezzails.
- made new missile weapon for non-techlab ROR ratling.
- upped cost of both ror ratlings.
- made new missile weapon for ROR terradons.
- spruced bullet points for the above.

Päivitys: 18.4.2019 klo 1.25

- Forgot to add blessed/horde units to Tiktak’s faction in MP.
- Removed deathpillow on vanilla Hawkish precision ability cause I’ve had enough tracking it. >_>
- Follow-up to TTC update. (at the moment broken by UIMF)
- Also weapon teams are now Special towards TTC, fight me.

Päivitys: 17.4.2019 klo 7.28

Adaptation of Prophet&Warlock content.
First pass at related RORs. Will develop more stats and weapons later.


- Follow-up with summons doing the new thing which saves me from doing it.
- Follow-up for Ser Generic and swap to spear/trident.
- Smith/carpenter requirements removed in Bretonnia.
- Follow-up with the bastiladon swap between beast/sotek/oldones chains and their respective requirements, including cap effects.
- Skaven ‘smith’ requirements: only partially removed or reduced instead of nuked entirely.
- Ancient Sally: temporary pass, added requirement of Beast 1, but reduced turns to 2.
- Ripperdactyls: reduced turns to 1, Toad Rage ability is added to normal ripper riders.
- Ark of Sotek’s ability added to Tehen. To be refined.
- Abilities killed: Focus Instincts.
- New abilities: Hot Warplead (I, II, III) for Ratlings. Might expand with more misfires for other units.
- New bullet points: The Best Defence (Doom-flayers), Ratling Guns,
- More minor tooltip changes.
- Fixed Initiative and related stats on all Stormvermin (upwards). Whoopsie.
- Fixed wrong melee damage for skaven weapon teams by converting it in an extra wound.
- Skaven globes are as fast as other thrown weapons.
- Fixed armour on all Terradon units and mounts (upwards).
- Fixed any lack of the Prey of the Dark Prince on both derpfire warlocks. Lacking any other accurate translation, they get physical resistance.
- Chosen of the Raven (former Asp. Champions) won’t be using the new variant without the unit pack.
- Maybe temporary: replaced Frenzy for Stubborn on ROR Errants, modified Impetuous to prevent a bug with rampage+lance formation.
- Support for ROR edits and additions from TEB.
- Custom battle permissions: respectively added CTT hordes, heroes as generals, blessed spawnings and tech rors to the new factions.

Päivitys: 4.4.2019 klo 9.46

- Semifinal balance for the new Kemmler mod, more tweaks to come.
- Added new entity for Kemmler’s mummies for correct M3.
- Skv assassin has the correct character version of conceal bombs.
- Fixed damage on Tretch (upwards).
- Skv Assassins can into vanguard.
- Fixed missing names on Beastie and Skaven horde chains.

Päivitys: 26.3.2019 klo 5.32

- More internal compatibility.
- Finally locked normal xp for all characters to prevent weird chevrons popping.

Päivitys: 24.3.2019 klo 16.04

Updated keys for Aex’s vampire lady from 1-4 to 0-3.

Päivitys: 22.3.2019 klo 4.45

- The various Krell pokemons use the correct weapon.
- Internal compatibility fixes.

Päivitys: 18.3.2019 klo 11.24

Vanilla bugfix: liche priests, necrotects, slann, skink chiefs, fleet admirals and skinwolves have the correct hero/lord Caste.

Päivitys: 10.3.2019 klo 12.16

Reintroduced bullet points for Krell pokemons.
Background compatibility.