Space Engineers

Space Engineers

Vector Thrust 2 [old]
Mostrando 11-20 de 30 aportaciones
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Actualización: 24 MAY 2018 a las 11:07

made it so that text panels don't require '%VectorLCD' in the name if they have a tag

Actualización: 24 MAY 2018 a las 10:43

added tags feature - useful for stopping your ship from trying to control other ships

Actualización: 22 FEB 2018 a las 18:57

instead of giving up if the grid looks like a station (has 0 mass), it runs and assumes the grid has 1kg mass.

Actualización: 18 FEB 2018 a las 19:39

disabled 'cruisePlane' by default

Actualización: 18 FEB 2018 a las 19:35

added a 'cruisePlane' option, which will make cruise mode behave more like an airplane
(nose down will make you accelerate down)


also greatly simplified the dampener code

Actualización: 11 FEB 2018 a las 5:15

added a default control module button for cruise mode, 'r'. more precisely, "c.cubesizemode". this can be changed the same as other control module controls

Actualización: 10 FEB 2018 a las 23:15

fixes:
lcd panel would not be detected till the mass changed or a recompile happened
after recompile, control module would make it run once, but still change settings
(like jetpack so you get a bunch of uncontrolled thrusters)
made the script give up trying to fly stations

changes:
new cruise mode!
this makes the craft behave similar to an airplane
added previous runtime to spinner and console log
disabled the ignoring of hidden blocks, you can enable it by editing a value in the code
(this was unintuitive, and also not documented)
changed onlyMainCockpit to true by default

Actualización: 4 ENE 2018 a las 17:49

some optimisations with block checking

Actualización: 31 DIC 2017 a las 17:16

fixed a bug with the bug fix

Actualización: 31 DIC 2017 a las 17:07

fixed bug where dampeners would not change with argument, if the cockpit subgrid had a thruster