Space Engineers

Space Engineers

Vector Thrust 2 [old]
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Update: 18 dec 2017 om 4:09

made it so dampeners will obey the onlyMainCockpit boolean.

fixed a bug where, if there were no normal thrusters on the currently controlled subgrid, any connected subgrids with a controller and normal thrusters would disable the inertia dampeners.

Update: 15 dec 2017 om 20:26

fixed a bug with dampeners:
dampeners will no longer stop accelerating once you get to around 30m/s, if you hold multiple movement keys down

Update: 9 dec 2017 om 6:13

thrusters should behave better in space (this comes at the cost of not being able to stop completely)
bug where the thrusters you turned off wouldn't stay off has been fixed
the program only warns about not having any LCDs once
some optimisations
multiple LCD support
thrusters turn off if their required thrust is 0... this stops the game from trying to apply inertia dampeners to them.

Update: 2 dec 2017 om 5:45

fixed a bug where it would not detect when a cockpit was made into a main cockpit

added an option to change the behavior of the main cockpit

Update: 2 dec 2017 om 4:57

made it play nicely with multiple cockpits

also added an option to have the script run when the world loads instead of going straight into standby

Update: 1 dec 2017 om 20:26

made it so any argument (or running it from the terminal) will wake the script up from standby.

note: Control Module keys still won't wake up the script

Update: 28 nov 2017 om 19:11

Made the program account for 'normal thrusters'... those that aren't on nacelles.

this means it shouldn't just fly up if you have a normal thruster on the ship

Update: 26 nov 2017 om 2:54

stopped it from auto starting on world load

Update: 24 nov 2017 om 21:00

changed the thumbnail

Update: 24 nov 2017 om 20:18

uploaded the script