Counter-Strike 2
Lobster
Показване на 21 — 29 от 29 постъпления
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Обновление: 22 февр. 2018 в 16:41

Обновление: 17 февр. 2018 в 18:27

- Added a new connector from Inside to B Site
- Rework Ladder room
- Rework A Bomb site
- Minor visual tweaks to Outside
- Misc visual tweaks
- Player Clipping Tweaks

Обновление: 18 дек. 2017 в 18:52

Layout
- Added one way dropdown from Upstairs to Mid
- Moved side entrance to b

Обновление: 12 дек. 2017 в 12:19

Layout
- Drastically reworked A Bombsite's layout to more resemble the older map
- Reworked A Long to have cover resembling the older map

Обновление: 11 дек. 2017 в 13:39

Layout
- Widened FRONT ENTRANCE
- Minor adjustments to LADDER ROOM
- Minor adjustments to UPSTAIRS
- Slight Adjustments to the outside of CLOSET
- Raised roof in BOMBSITE B and MIDDLE to allow for grenades to be thrown between
- Made B Platform larger
- Added cover to B Platform
- Added an easily wall-bangable spot between CT Spawn and A Site
- Added cover to MID

Misc
- Textured much of the map
- Greatly improved lighting
- Minor decoration
- Smoothed clipping
- Added radar location names

Обновление: 4 дек. 2017 в 11:39

Layout
- Adjusted walls on Bombsite A to give more cover
- Adjusted walls on Bombsite B to give more cover
- Moved crates to give more cover
- Made the walls from CT to A Site slightly wallbangable

Misc.
- More textures and models
- Better Clipping
- Added lines to show the bombsite plant zones
- Added some basic skybox visuals
- Optimizations

Обновление: 27 ноем. 2017 в 18:04

- Changed the entrance from CT Spawn to A Site to slow down how long it takes for CTs to get to the site
- Enclosed the map
- Beginning Art Pass

Обновление: 25 ноем. 2017 в 9:58

- Radar

Обновление: 24 ноем. 2017 в 18:30