A Hat in Time

A Hat in Time

Express Owls In: Gold Leaf Galaxy
Visar 1–10 av 31 poster
< 1  2  3  4 >
Uppdatering: 18 jun, 2019 @ 17:14

hotfix: fixed hud issues after completing the finale

Uppdatering: 17 jun, 2019 @ 23:22

Express Owls In: Gold Leaf Galaxy | v3.1.2 | Change Notes:

- Disabled ambient occlusion

- (Attempted) to correct a soft lock in the Finale by changing when the check for collecting 100 Power Pons starts, and when its Death Timer ends

- Added several more Power Pons in the Finale, some trailing towards crucial sections

- Replaced each wooden fence with better ones

- Besides environment & dynamic shadows, all lighting is now fully built

- Improved the texture mapping, lightmapping, and smoothing of some models

- Added...something on top of the large tree

- Various smaller tweaks

Uppdatering: 10 jun, 2019 @ 20:38

fixed a softlock that involved hitting the button after defeating the Elvis Bird miniboss

Uppdatering: 8 jun, 2019 @ 0:05

[v3.1.1] A minor update is now live! Change notes:

- The new shadercache system should (hopefully) work for this mod, meaning faster load times
- UV Maps on some models now look better and are less "squished"
- Gave more models built lighting
- Prevented a potential softlock
- Fixed poor collision at the start of Act 3: Dweller Fruit Climb
- Tweaked the AI of some enemies
- Very tiny visual adjustments

Uppdatering: 1 jun, 2019 @ 17:19

warning is gone; progress works as normal now!

Uppdatering: 1 jun, 2019 @ 7:47

slapping a big ol warning label for those who are on the experimental branch because it's poopy and won't update story progress

Uppdatering: 31 maj, 2019 @ 20:45

fixed an issue where the current act name would display incorrectly in online party

Uppdatering: 31 maj, 2019 @ 19:12

.

Uppdatering: 31 maj, 2019 @ 18:44

Uppdatering: 31 maj, 2019 @ 18:42