Counter-Strike 2

Counter-Strike 2

Apollo
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Aggiornamento: 24 mar 2021, 3:49

- Number of fixes of exploits (thanks T1mure)
-Staticified the hostage spawns for competitiviness
-Added cat statue to giftshop to say thanks to Rebze who has been testing the map packs for ages. Thanks Rebze!!

Aggiornamento: 10 feb 2021, 12:23

-Multiple exploits, clipping faults and boosts etc fix based on the feedback of Oliv1er and timure of the MapInk Discord
-Fixed spawn boost exploit (thanks Marius)
-blocked guns going out of CT spawn so much with a big sign. (thanks Fnugz)

Aggiornamento: 19 gen 2021, 12:30

-Fixed issues with previous update(thanks Fnugz)
-Made glass breaking more consistent (thanks T1mure)

Aggiornamento: 18 gen 2021, 15:48

-replaced and realigned textures
-fixed some gunstuck spots (thanks JustAlex)
-deleted upsetting bench (thanks sprunk)
-realigned some assets (thanks fnugz)
-deleted some cans people thought were smoke grenades
-fixed boost spots (thanks poop)
-reduced assets in giftspot and other general optimisations for lower end computers

Aggiornamento: 15 dic 2020, 6:09

- Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish)
- Reduced CT spawn Cover to make it easier to clear
- Improved model shuttle collsions to make walking over nicer
- Reduced non-designed headpeaks across map (Thanks CF-166)
- Fixed car fade in CT spawn (Thanks Sylikoira)
- Fixed a few boost exploits
- Updated to radar to a more simple single layer one
- Reduced foliage over key angle (Near moonroom/CT spawn)
- Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri)


Aggiornamento: 25 ott 2020, 7:58

-clipping fixes thanks to Marius + fnuggi
- updated a couple of textures to be higher res

Aggiornamento: 21 ago 2020, 13:35

further optimisations using science.

Aggiornamento: 9 ago 2020, 9:46

Improved fps and fixed minor issues.

Aggiornamento: 19 lug 2020, 2:45

Added DM

Aggiornamento: 30 giu 2020, 11:00

recoloured some curbs
redone some lighting
optimised lighting.