Stellaris

Stellaris

! Reworked Advanced Ascension
Showing 11-20 of 313 entries
< 1  2  3  4 ... 32 >
Update: 6 Aug @ 7:59am

【雷霆万钧】修改了机制,原来连续跃迁和深入打击是分开的,连续跃迁的CD无法查看。现在两者合一,首次跃迁即深入打击,可以增加跃迁距离并能触发跃迁后的突击加成,且完成跃迁后进入冷却状态,冷却时间等同普通跃迁的冷却时间。这样只要你进行了首次跃迁,就能在舰队界面看到冷却提示。
【超级防线】上次更新有人说防御类飞升效果太强,导致同战力无法摧毁星际基地。我觉得他应该遭遇了超级防线效果了,所以现在削弱了所有防御相关的效果,尤其是超级防线。AI对玩家的效果将只有35%。
【唯有浴血】国土防御舰队不消耗舰队容量的效果不生效,现在重做了一下这个功能,不会再不生效啦。
此外,修复大量bug。以上三个飞升应该不会再有任何bug了,除了数值上可能还有问题。

[Thunderstruck] Mechanics revised:
Previously, consecutive FTL jumps and deep strikes were separate mechanics, with jump cooldowns hidden from view. Now unified:
First jump = Deep Strike: Extends jump range, triggers post-jump assault bonus
Triggers cooldown after completion (duration matches standard FTL cooldown)
Cooldown timer now visible in fleet interface after first jump
[Maginot Line] Balance adjustments:
Addressed reports of overpowered defensive perks making starbases invincible against fleets of comparable strength. This appears to be triggered by the Maginot Line effect. All defensive bonuses have been reduced, particularly Maginot Line – now only 35% effective against players.
[Only Through Blood] Bug fix:
Rebuilt the "no fleet capacity cost" mechanic for Homeland Defense Fleets. The functionality is now properly active.
Additionally, fixed numerous bugs. The three aforementioned ascension perks should now be completely bug-free, though potential numerical balance issues may still exist.

Update: 3 Aug @ 6:00am

Update: 27 Jul @ 6:04am

Update: 23 Jul @ 7:33am

Update: 21 Jul @ 8:16am

根据本mod设定,星球飞升固定为10
Per this mod's settings, planet ascension is fixed at 10.

Update: 14 Jul @ 9:33am

Update: 13 Jul @ 4:07am

为部分地改飞升添加一个额外的决策【星球进化】,使得未经过地貌改造的一些星球也能获得盖亚、蜂巢、机械世界的高级地块。
【至高无上】飞升添加肉船版,名为【觉醒之月】。通过这个飞升,肉船国家可以获得对等于怒月的超级星球级战舰,且怒月添加强化模块。这样,机械和肉船将拥有各自独立的超兵器战舰,分别是【怒月】与【狂月】,他们的区别如下:
【怒月】是一种基于巨像框架的超级战舰,拥有三种超级防御模块,使之在存在护甲值或护盾值时难以被摧毁,它将如同堡垒一般屹立在战场上。
【狂月】是复活的古老活体星球,比怒月脆弱,但是更加危险,拥有多种技能,既可以在战斗中瘫痪大量敌人星舰,也能够向星球投放尸变体削弱守军,还拥有灵能触手捆绑敌人战舰,使之可以有效对抗同级的巨型星舰或利维坦。拥有独立的模型与战斗特效。

Added a new decision [Planetary Evolution] to certain terraform ascensions, allowing non newly-terraformed Gaia/Hive/Machine Worlds to gain advanced deposits.
Added an organic variant [Awakened Moon] to the [Supremacy Doctrine] ascension. Organic empires gain a planet-class warship equivalent to Harshmoon, while Harshmoon receives enhanced modules. Thus, mechanical and organic empires now possess unique superweapons: [Harshmoon] and [Lunatic Luna], with distinctions as follows:
[Harshmoon]: A colossus-frame super warship with three defensive modules. When armor/shields exist, it becomes nearly indestructible, functioning as an immovable fortress on the battlefield.
[Lunatic Luna]: A resurrected ancient living planet. More fragile than Harshmoon but tactically versatile. Abilities include: paralyzing enemy fleets, deploying zombie pathogens to weaken planetary defenders, and entangling capital ships/leviathans with psychic tendrils. Features unique models and combat VFX.

此后【进阶飞升】将进入一段时间休眠期,不会增加新内容,只会进行bug修复和维护。
Henceforth, this mod will enter a dormant period; no new content will be added, only bug fixes and maintenance will occur.

Update: 3 Jul @ 5:30am

Update: 2 Jul @ 8:18am

【敌对海域】增加一个特殊项目,完成以后可以通过法令建造一枚铁疫导弹。如同传统RTS的超级武器,将定位器跃迁到目标星系,在目标星系与临近星系中创造一片钢铁疫区。与边疆铁疫类似,机械细菌会强化我方舰队并削弱敌方舰队,再进行大规模攻击前可以先发射导弹削弱敌人。此外,星际基地被摧毁以后,也会在星系中留下为期两年的铁疫区域。
[Hostile Territory] adds a special project. Upon completion, enables construction of an Iron Plague Missile via edict. Functioning like superweapons in classic RTS games: deploy a beacon to target system to create an Iron Plague Zone affecting target and adjacent systems. Similar to Frontier Iron Plague, the nanites enhance allied fleets while crippling enemies - deploy before major offensives to weaken targets. Additionally, destroyed starbases now leave behind a two-year Iron Plague Zone in their system.

Update: 2 Jul @ 8:17am