Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-Death Hills
Viser 1-5 af 5 forekomster
Opdatering: 28. aug. 2018 kl. 11:44

- Napalm and artillery should now work every time.
- Small fix to first spawns.

Opdatering: 26. aug. 2018 kl. 5:40

Details:

- All new Spawn points, proper spawn protections and artillery volumes.
- Objectives C and D are now separate objectives. Increased cap time on both.
- Added Loach to objective A helipad. Risky takeoff before A and B are capped.
- More detail to A objective.
- D objective now has small temple
- New objective and map borders with updated overhead map.
- Added 2 more MG's.
- +1 rpg class
- Lowered some meshes on E Hill OBJ, so it gives snipers more visibility to take 300m shots from A objective.
- More lights to tunnels.
- Reduces round time to 35min
- Reduced tickets to NVA 530 Marines 600. Will update these if needed when I get more feedback.
- Optimization and small bug fixes

Opdatering: 12. mar. 2018 kl. 4:41

- Rebuilt lighting due to update 1.06
- Removed version number from the filename / mapname

Opdatering: 29. dec. 2017 kl. 8:57

VNTE-DeathHills_v2

- Removed trees at objective D site and added sandbags to houses.
- C site borders are now smaller.
- Fog density adjustments allowing snipers utilize range at D site.
- Ammo resupply boxes at every objective.
- Fixed water level bug and other minor bugs.
- US recon plane and napalm fixes.
- Overhead map is updated and higher resolution.
- Spawnpoint adjustments, new spawnpoint.

Opdatering: 29. okt. 2017 kl. 14:09