XCOM 2
[WOTC] Celatid Alien
29개 중 1~10개 표시 중
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업데이트: 2025년 8월 1일 @ 오후 5시 53분

Just a small update to fix a few cover tiles in the new facility.

업데이트: 2025년 7월 31일 @ 오후 4시 09분

Updated the Celatid Research Facility map, parcel and plot issues. There are now (2) a med and large facility parcel and a new plot. Both parcels can spawn on this plot and or on any other sabotage facility plot from the base game or other mods that accept med or large wilderness parcels.

업데이트: 2020년 12월 5일 @ 오후 7시 05분

Small update: There is now a Celatid Cloning Facility mission (Avatar Research Facility).

업데이트: 2019년 10월 28일 @ 오후 5시 38분

Was a potential issue with the Poison cloud attack KOing soliders. If so, this was never intended. I believe its been fixed and the Celatids should not only stun or disorient if they hit. Also added in the ini the ability to change the ammo amount on the turrets if you want to.

업데이트: 2019년 6월 15일 @ 오전 9시 41분

so i made an update on how the Celatid's perks are called. Back when WOTC first launched, there was issues with perk packages and other missing packages not loading right in the beginning of a mission. Or all packages needed to be loaded at once. Anyhow, the guy, Ash that helped me with the perks at the time, came up with a way to load the perks in that worked with the issues we had at the time. That didnt break anything so I just left it alone. That same way of loading perks is also in his mods, Flame Vipers and Adv Warlock... so IF this way of loading perks is somehow the cause of the crashing (still not 100% sure it is), but if it is, his 2 mods will cause the crash too.


I have changed the way the perks are called to be like our other mods. Im not saying this will fix the issue but its worth a try, seeing most seem to have this happen with Celatids and the Chosen being in play. So keeping my fingers crossed.

업데이트: 2018년 12월 15일 @ 오후 2시 08분

Updated the Celatid and Celatid Turret a bit. Both now have more of a flight path rather than drop to the ground, move to something, jump over or up onto. Now they can just fly over objects or fly from one building to the next. No more dropping down and back up like they are jumping. Also, the Scimitar's resourse requirements to build have been lowered a bit and the Celatid Adults can now call in more Celatids with no delay to them showing up. Oh and almost forgot... both the celatids and celatid turrets no longer take fall damage. No more blasing floors out from under them to get free damage from a fall.

업데이트: 2018년 11월 15일 @ 오후 3시 36분

fixed an inssue where Overwatch(covering fire) did not trigger when the Celatid did it spit ability.

업데이트: 2018년 10월 26일 @ 오후 10시 08분

small update to fix a targeting issue where the Celatids would cause a delay when shot or killed sometimes. Should be fixed now.

업데이트: 2018년 10월 26일 @ 오후 10시 08분

업데이트: 2018년 6월 29일 @ 오전 10시 07분

quick update to spawn weights on the celatids. All have been lowered by 4 to 5 points. Also removed the ability for them to spawn as followers to a Sectopod. But they now can follow Spectres.