Counter-Strike 2

Counter-Strike 2

Tessera (de_tessera)
Viser 1–10 av 11 bidrag
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Oppdatering: 11. des. 2017 @ 4.15

-New wall blocking 1st mid-2nd mid path at truck, connector expanded
-A-site has been worked on a lot, also A Main got a facelift
-Middle building got new textures and roof trim
-Some decals added around the map
-Second mid windows have been resized for better gameplay
-Some crates have been recolored
-Fresh radar
-Middle containers at T side have been changed to a single large container plus a wooden crate, removed small crate from the mid
-Some light poles removed and new light fixtures added to replace them
-Second mid crates to bridge boost have been changed to d2 prop crates
-Construction site received some small changes, a few props added
-Some other minor changes

Oppdatering: 29. nov. 2017 @ 12.18

-Very important update: T side sniper's nest added to T staircase towards 1st mid
-CT side is slightly changed, enjoy new dumpster (kz players will like it)
-Large metal crate in the first mid was changed to two wooden crates
-2x two stack boxes added to back halls behind B-site's T-main
-Decals added to all around the map for realistic filthy look
-Player clip brushes added here and there

Oppdatering: 27. nov. 2017 @ 11.01

-A bunch of changes to both spawn areas
-Prop door colors where changed
-Weapon dropping outside the playarea was denied with func_clip_vphysics brushes
-Some other lesser changes
-Radar is now a bit out of date and will be updated soon

Oppdatering: 21. nov. 2017 @ 12.47

- Added a two box stack in front of the upper T entrance to 1st mid
- Changed box types in front of the Red door at 1st mid
- The large T-side crates were moved one unit closer to the rollup door
- Some prop collisions were removed and clip texture was added
- Clip wood textures were changed to clip wooden crate for better audio
- Clip metal texture at forklift was changed to clip metal vehicle
- Added clip metal vehicle brushes under CT spawn vehicles so that bomb can't be thrown there
- Added player clip brushes to several places and raised some existing ones to block bomb dropping out of bounds
- A few props added, removed decal door at radio room
- Added a radio mast to T-side of the map (there was no prop model for this so enjoy brush art :D)
- Light entities at T staircase and blue office were changed light -> light directional for improved look
- Added a couple of lamps to T-side B main corridors for better lighting
- Red roof was fixed, it is still a little bit funky and might be changed later to a different type of roof
- A few other things of minor significance

Oppdatering: 29. okt. 2017 @ 6.15

-Few adjustments in the middle
-Callouts added to navmesh
-Texturing work around the map
-Added a balcony to the B-site's heaven

Oppdatering: 21. okt. 2017 @ 6.19

-Fresh radar image

Oppdatering: 17. okt. 2017 @ 13.43

-Added a crate and a pallet to ct entrance at B-site so that CTs can fall back to safety and wait for a rotate
-Much texture work and prop coloring
-Worked on some stairs
-Some world brushes turned into func_detail

Oppdatering: 15. okt. 2017 @ 12.03

-Texture work at T-spawn
-Texture and detail work at B-site CT entrance
-Ramp is now stairs in 1st mid
-Player clipping in various locations
-New props all around the map, including but not limited to lamp post

Oppdatering: 14. okt. 2017 @ 14.24

-Added a couple of boxes to second mid.
-Adjusted a corner at A-site.
-B-site boxes are now brushes, to improve gameplay. New texture for the crates is coming soon.
-Adjusted positions of boxes in B-site.
-Some other minor fixes.

Oppdatering: 10. okt. 2017 @ 13.40

Gameplay changes:

- Adjusted the positions of the large crates in t-side mid
- Moved wire spool at construction
- Added and adjusted existing player clips around the map

Esthetics and such:

- Texture work at T-spawn
- Added some props for improved esthetics
- Fridge hums now
- A-site now contains two biohazard crates so you're not just blowing up wooden crates