Team Fortress 2

Team Fortress 2

MvM Trainyard
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Update: 13 Jun, 2018 @ 4:35am

rc3a changelog

- Readded metal bars in centre of the map
- Added railing by the side of the water
- Fixed robots getting stuck in right side of spawn
- Fixed visuals in new room
- Fixed train visuals when spawned

Update: 5 Jun, 2018 @ 3:24am

rc3 changelog

- Minor detail improvements
- Removed Metal bars in centre of the map
- Cash piles stuck from train now gets auto-collected
- Fixed gatebots sometimes attempted to capture wrong train
- Fixed sniper bot behaviour
- Fixed z-plane on forward upgrade station
- Improved nav file

Update: 9 May, 2018 @ 3:44pm

rc2 changelog

- major detail improvement
- added flank connector from ontop of C-D station to main hallway
- added robot tag bot_flank for mission makers, robots will take flank paths
- moved/updated many health/ammo packs
- redone non-robots trains logic
- fixed able to escape the map using trains
- fixed crates being non-solid

Update: 7 Oct, 2017 @ 4:18am