The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Simple Boss API
8개 중 1~8개 표시 중
업데이트: 2017년 11월 25일 오전 7시 13분

- Fix Grid Entities coming back when exiting and re-entering a room. MODDERS READ FURTHER.

This fix is done by flooding every empty space in the room with decoration grid entities. I have no idea how safe this is, so if stuff starts breaking yell at me, quick!

업데이트: 2017년 11월 25일 오전 6시 14분

- added a bajillionth argument to AddBossToPool, "rooms"! simply pass in a lua-ified room table, and it'll handle the rest. note that when using OnSpawn with rooms, BossAPI will pass in all entities spawned rather than the boss.

업데이트: 2017년 11월 18일 오후 9시 16분

- Undo the fix for the thing that wasn't broken, except when it was.

업데이트: 2017년 11월 5일 오전 10시 43분

- Added a new "Check" argument, a function can be passed in that returns the new weight for the boss. (This way you could, for instance, check that another boss is in the room, and if so add 100000 to weight, to have the boss always replace another)
- Also fixed an issue that occurs on some devices where entities in the boss room would not be deleted.

업데이트: 2017년 11월 1일 오후 6시 29분

- Bugfixes (sound playing wouldn't correctly randomly play a sound if passed a table, HasBackgroundAttack would never return true)

업데이트: 2017년 10월 5일 오후 12시 50분

Changed the warning slightly just in case

업데이트: 2017년 10월 5일 오후 12시 43분

Description Update & Add Example Blob

업데이트: 2017년 10월 5일 오후 12시 37분

Initial upload