Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Legendary Lords 2
Visar 91–100 av 248 poster
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Uppdatering: 26 sep, 2019 @ 7:56

Uppdatering: 26 sep, 2019 @ 7:28

- Slightly changed Egrimm's model, yes, it glows a bit now, because why not.
- Added new portraits for Egrimm and Egil.
- Egil now has chaos lord voices while in diplo screen.
- Fixed a small script thing with Chrace.
- Pretzel has new things included in his innate skill, because fuck balance.

Uppdatering: 25 sep, 2019 @ 7:24

Uppdatering: 24 sep, 2019 @ 9:33

Uppdatering: 20 sep, 2019 @ 7:02

Uppdatering: 14 sep, 2019 @ 6:55

Uppdatering: 14 sep, 2019 @ 4:50

Other stuff that probably haven't been mentioned yet:
- Removed starting RoR units from Knights of Origo and Scourge of Khaine, you can now recruit both of those units after reaching rank 10 from the merc pool.
- Chrace can now recruit the Puremane Company RoR at rank 10.
- Caledor can now recruit the Fireborn RoR at rank 10.
- Lord Pretzel has hidden his settlements from the invaders, this is not a bug, it's a lore-friendly feature.
- Fixed a lot of broken scripts related to building upgrades.
- The remaining MCM stuff has been removed due to being redundant now.
- Added mp caps for custom characters and RoRs.

Uppdatering: 14 sep, 2019 @ 1:32

Here's a summary for what's been changed lately:
- Gor-Rok has gotten an upgrade now and as such he won't be in this mod anymore, duh.
- All high elf and dark elf characters have had their models and skill trees reworked.
- Naieth the Prophetess's unicorn mount was replaced with a great stag mount
- Tullaris Dreadbringer has a new Cauldron of Blood mount, available after completing certain tasks that i cannot remember right now.
- Fixed Grimm's campaign gyrocopter not appearing correctly.
- Xlanhuapec's cities are now hidden due to lore reasons.
- A lot of small bug fixes

Uppdatering: 11 sep, 2019 @ 14:08

Uppdatering: 11 sep, 2019 @ 12:21