Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's Legendary Lords 2
71-80 van 248 items weergegeven
< 1 ... 6  7  8  9  10 ... 25 >
Update: 21 feb 2020 om 12:42

- Egil is now on fire

Update: 8 feb 2020 om 4:58

- Included frontend movie replacer script from Mixer to LL 2.
- Fixed Korhil's 3d portrait being weird.

Update: 11 jan 2020 om 0:21

Update: 28 dec 2019 om 13:44

Update: 22 dec 2019 om 9:19

Update: 17 dec 2019 om 8:30

Update: 15 dec 2019 om 0:26

- Fixed an issue with Lord Pretzel's storm thing
- Fixed Grimm Burloksson not spawning for AI Zhufbar

Update: 13 dec 2019 om 10:55

Update: 12 dec 2019 om 9:01

- Portraits, portraits everywhere.
- Tullaris' starting hero got some new glowing weapons and eyes.
- Changed Caradryan's and Grimm Burloksson's agent subtype key.
- Caradryan and Grimm Burloksson will now come with a new "bloodline" recruitment skin in lord recruitment panel.
- Knights of Origo can now be recruited by all bretonnian factions after constructing the Holy Monastery in Fyrus.
- Removed my Holy Monastery of Origo building as it exists in vanilla now.
- Added "Hunter of Daemons" ability for Oxyotl which makes him unspottable.
- Added Oxyotl to all lizardmen factions in custom battle.
- Oxyotl got some skill changes, for example, he can now give other chameleon skinks the snipe attribute.
- Lord Huinitenuchli will now spread a mist while he is within his faction's borders, the mist causes attrition to all enemy factions, this replaces the old hidden settlements thing, didn't really like it myself in the end.
- Renamed Prince Imrik, he's now just Imrik

Update: 19 nov 2019 om 6:38

- Korhil has new shiny axes made by Shawmuscle
- Removed some scripty bits from Cabal while attempting to play the game in multiplayer. Does this fix the multiplayer issues? Probably not, who knows?