Garry's Mod
PropHr Tool
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更新: 2018年12月2日 @ 12時00分

- Typos in the menu

更新: 2018年12月2日 @ 10時21分

- Added option to return to original blood color without knowing which it is
- Added support for resetting health after x seconds as requested by user BB-OC

更新: 2018年12月2日 @ 7時32分

- Fixed a bug which made it so you could not access the angle of the entity (used as ID) (noticed by user "BB-OC")
- Fixed a pretty huge bug, where entites started to attack props which they should not have access to attack (seems to work fine now)
- Added support for ragdolls as requested by an user

更新: 2018年11月25日 @ 14時36分

- Fixed accedental print-out some times when "print to console" was turned off

更新: 2018年11月23日 @ 19時23分

- The logic behind PropHr is completely re-designet and more robust... Easier to debug if any bugs appears..
- Print out in console option (prints out relationships added and their values etc.)
- Added the choise to choose blood color (made for NPC's)
- Re-organized the control panel a little, so it is easier to read

更新: 2018年11月15日 @ 19時09分

- Added fading effect for custom destruction props
- Fixed the hitbox system... Well tested with zombies and guns. Should work good now

更新: 2018年11月14日 @ 17時59分

- Fixed a bug where clicking and holding 'E'-key on a prop first then a NPC will create an error
- Fixed a neutralization bug when removing PropHr from Prop/NPC *There are still some with "single connection"...*
- Fixed a bug that didn't neutralize the then hostile entities on update
- Fixed so duplication is stable enough to copy over some new functions... It seems like it. *BUG : Duplicating NPC's with single-connection properties, does not work correctly...*

更新: 2018年11月13日 @ 16時18分

- Made the code modular and cleaned it up, so it can be maintained effortlessly
- Fixed the hitbox for props. Should be more accurate and realistic and more efficent for your computer (only one hitbox)
- Added so you can not add PropHr to debris - Fixed a problem where NPC's still hates the prop after removal of PropHr
- Added so that the NPC that have PropHr attached to it, can fear or hate the now hostile(s) if user wants
- Fixed NPC to NPC relationship to be the original relationship when PropHr is removed from a NPC (not a prop)
- Fixed so that if a prop/NPC have PropHr attached to itself and is older than a new NPC spawned, then they will start to hate the PropHr prop/NPC without reataching a new PropHr to the prop/NPC
- Fixed a problem where NPC would have netural intentions agains a prop, if that NPC would get PropHr attached to itself
- Fixed so the healthbar is always one size no matter what the size of the Prop/NPC is

: BUGS :
- Fixed some duplication issues... *BUG : Duplication is not working correctly as of yet for NPC's, but seems stable for props*

- Added so that the user can target a NPC to have hostile intentions agains a spesific NPC/Prop. You could also choose that this NPC nr.1's class-group should attack the prop. *BUG : When removing the PropHr-settings and attaching the single-conection (with class) to another NPC, the NPC nr. 1 will now not attack. I dont't have more time right now to figure out why...*

更新: 2017年10月8日 @ 22時38分

Typo in VGUI.

更新: 2017年10月8日 @ 22時23分

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