XCOM 2
[WotC] RW Realistic Non Instantaneous Constructions
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Mis à jour le : 1 janv. 2019 à 8h22

1. Fixed a Bug which sometimes prevented the Spark from starting Healing/Repearing when the RepairSpark order moved from "second in construction-line" to "first in construction-line" from the Geoscape time-advancing... ;)

2. Made this Mini-Mod (hopefully) universally compatible with "all" (not "some" as before) other Weapons/Armors/Utilities created (or moved from ProvingGround to ShenEngineering) by other Mods from other Modders therefore making all of them (hopefully) correctly converted here into Non-Instantaneous.. ;)

If some other Modder's Item are still incompatible (still Instantaneous) let me know... ;)

Mis à jour le : 5 sept. 2018 à 14h33

Fixed a bug about the first Medikit in the Tutorial: now this Mini-Mod will automatically keep itself turned off during Tutorial so that the first Medikit will instantaneously come magically out of Shen's sleeve so that you won't be stuck when Bradford expects you to immediately equip it during the second mission... ;)

Mis à jour le : 9 juil. 2018 à 14h50

Completion of the previous update... ;) now Spark Repair time is doubled when a second Engineer is assigned in Engineering (as for any other Engineering Construction)... ;)

Mis à jour le : 8 juil. 2018 à 13h30

Mis à jour le : 7 juil. 2018 à 7h45

"Temporary fix" for the Spark Repair Bug untill I find the freetime to work on a more elegant complete fix. ;)

Now the Spark gets correctly repaired and is correctly put "in line" into Shen's Engineering "construction line" with the rest of her jobs BUT the number of engineers assigned to the construction line doesn't affect yet the Spark Repair Speed (as it affects the rest of the Items Constructions)... I thought that some might like this update in advance anyway, although unfinished...

Mis à jour le : 1 mars 2018 à 13h50

1. Makes sure (in case they are both installed) that RW Realistic Non Instantaneous Constructions is always injected “before” RW Realistic One-Use Grenades so that the first Mod will autogenerate all Construction Times always “before” the second Mod will divide Grenades’ Construction Times according to the players chosen dividends… ;)
2. Fixes a Bug in War of the Chosen that was not applying the Construction Times Multiplier for highest Difficulty… ;)
3. Fixes a Bug in War of the Chosen about Medikit (so that it has construction time only after Tutorial, not before, not to get stuck when Bradford expects you to instantly build one before the second mission)… ;)

Mis à jour le : 26 janv. 2018 à 1h25

Last personal update before publishment while it was still a private Mini-Mod... ;)

Mis à jour le : 23 janv. 2018 à 4h28

Mis à jour le : 22 janv. 2018 à 17h42

Mis à jour le : 22 janv. 2018 à 17h05