Caves of Qud

Caves of Qud

Caves of Qud Expanded
Viser 101-110 af 113 forekomster
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Opdatering: 3. okt. 2017 kl. 12:10

Fixed mods on added items

Moved new classes to true kin

Opdatering: 3. okt. 2017 kl. 11:52

trying to reupload again since steam workshop doesn't like to cooperate

Opdatering: 3. okt. 2017 kl. 1:30

v1.2 changelog:

Fixed some bugs

Added a Six Day Stilt Recoiler

Played around with encounter tables some more

Did some rebalancing on equipment

Added a light armor set (boots, gauntlets, helms, and chest armor) comprised of the full range from wooden to metametal tiers. Has lower AV but higher DV/less of a DV penalty than the regular armors

Renamed magic rods to psionic rods (trying to keep a bit more with the sci-fi theme of CoQ, as was suggested)

Expanded hand bones cybernetics to all tiers from BRONZE to metametal (I felt that wooden hand bones wouldn't make much sense...), rebalanced the damage a little.

Added razor ammo (causes bleeding) and poison gas ammo. Fixed some ammotypes being assigned to the wrong weapons (mostly arrow types accidentally being shotgun ammo haha)

Added a psionic cell, equal to the old dark matter cell, and decreased the dark matter cell to 500k (was 1 mil). Antimatter cell from base game is 200k for comparison.

Fixed stasis disc and added it to drop tables

Nerfed Axe skill Cleave down to 50% activation. 75% activation chance is just waaaaaaaay too powerful and made cudgels practically useless in comparison. Rebalanced damage back down to lowest.

Rebalanced Warhammers to 3rd highest damage (below long swords). Boosted long sword damage a bit higher to compensate.

Added Maces, 2nd highest damage, higher Strength bonus cap and lower damage than warhammers.

Here is the new order, High to Low for Strength Bonus Cap, Low to High for Damage:

Battle Axes - Maces - Warhammers - Long Swords




NEXT UPDATE PLANS:

Add throwing, and finish unarmed, and psionic skill trees, along with possibly a few others (please be patient, this is MUCH more challenging and time consuming than adding items)

Fix more bugs that will undoubtedly arise (duh)

Add vampire mutation, one that doesn't make you light on fire in the sun

Figure out why the hell I can't switch the staves to use a custom energy cell class and fix it and do it (if anyone has knowledge on this please let me know)

Opdatering: 28. sep. 2017 kl. 13:07

Fixed Bleed Staves (typo, should be blood staves)

Opdatering: 19. sep. 2017 kl. 23:24

Opdatering: 19. sep. 2017 kl. 21:41

Opdatering: 19. sep. 2017 kl. 1:50

Opdatering: 13. sep. 2017 kl. 7:14

Update (assuming it uploads correctly this time) that should fix multiple display errors

Opdatering: 12. sep. 2017 kl. 23:58

Opdatering: 12. sep. 2017 kl. 21:50