Stellaris

Stellaris

10x System Scale
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Update: 6 Sep, 2017 @ 6:57pm

- Fixed a bug that caused science ships to bug out while doing special projects.
- Slightly shrank the Cybrex Alpha ringworld (because it looked kinda weird :P).

Update: 5 Sep, 2017 @ 6:35pm

Initial upload!
- Changed perspective of solar systems (10x bigger).
- All systems have been rewritten and randomized a bit: planets will have more moons, Alpha Centauri is now a binary system, little things like that.
- Mars is still a terraforming candidate, but you no longer have to research an anomaly to discover it.
- Mercury and Titan are now barren and toxic worlds, respectively.
- Starting systems can now have habitable planets in addition to your homeworld.
- You no longer start with two colonization candidates right next door.
- Fallen Empire colonies now have actual names.
- Ringworld repair is now done through terraforming rather than a megastructure project; requires 20,000 energy credits and mega-engineering tech.
- Primitives can now start on moons as well as planets. Early Space Age primitives are also less common, so there'll be fewer new FTL empires out there.
- The leader pool refreshes every year, instead of every ten years.