Age of Empires II (2013)

Age of Empires II (2013)

Fast Villager Defense 2017
149件中 61-70 を表示
< 1 ... 5  6  7  8  9 ... 15 >
更新: 2017年9月19日 @ 11時57分

Patch Notes: Fixed bug causing stone heads to stay after selecting normal difficulty

更新: 2017年9月19日 @ 11時31分

Patch Notes:
Death mode now buffs hunters units +10 HP / +1 AP every 30 seconds instead of every 20 seconds
Builders are now capped at 30 population instead of 40
Player 1 difficulty king speed has been increased

更新: 2017年9月19日 @ 10時35分

Patch Notes:
Hunter now spawns units to the right locations
Fixed a bug preventing hunter from exploring certain areas of the map

更新: 2017年9月19日 @ 10時05分

Patch Notes:
Map update
There are now Spanish translations for objectives located in the "hints" section
Slight improvements to help hunter units spawn
Added Death mode


Death Mode: Hunter will begin spawning units immediately. Hunter units will have +3 attack / +3 armor / +3 range. Boss units will have +15,000 HP and +1 additional armor . Hunter will begin with spies. Hunter units will gain +10 HP / +1 AP every 20 seconds

更新: 2017年9月17日 @ 14時15分

Patch Notes:
Added additional support to move hunter spawn units off of spawn point
Small QoL fixes

更新: 2017年9月16日 @ 17時54分

Patch Notes:
When a survivor dies, there is no longer a 3-second lag to kill all their towers
All units on the difficulty setting island are now invincible
If a survivor disconnects, their villager is now removed from ally towers
Other various QoL fixes

更新: 2017年9月15日 @ 14時04分

Patch Notes: Builders now cannot build palisade gates after castle/imperial age

更新: 2017年9月15日 @ 13時50分

Patch Notes:
Hunter jean de Lorrain now properly is buffed for the full duration of the spawns
Builders now do not have the option to build a town center after reaching castle/imperial age

更新: 2017年9月15日 @ 10時14分

Patch Notes:
When the difficulty setting is picked, Player 8 now auto looks at his villager
Player 8 no longer can build a wonder

更新: 2017年9月15日 @ 8時33分

Patch Notes:
Hunter's Jean de Lorrain now properly is buffed when they spawn
Hunter spawn point is now further down, this should help to make hunter units not jam up around spawn area