XCOM 2
[WOTC] - K's Officer Class
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Aggiornamento: 24 dic 2017, 16:30

- Added missing Ability Tree Text when using the "New Promotion Screen Mod"

Aggiornamento: 23 dic 2017, 12:53

- Updated Images

Aggiornamento: 23 dic 2017, 10:46

- Added +1 to cooldown of Mark Target making the total cooldown period 3 turns.
- Adjusted a few stats.
- Updated description
- Updated Images
- Updated Links to mods.

- Introduced brand new alternative to the class - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1241073845
This version uses Pistols and a Gremlin as support.

Aggiornamento: 23 dic 2017, 10:46

Aggiornamento: 20 dic 2017, 10:30

- Removed Initial Training which provided a +1 damage bonus to pistols. I feel the base game breakthrough research is sufficent.
- Added several base abilities to the class exclusion list to prevent some silly combinations appearing in AWC when officer gets random skills assigned as extras.
- Mark Target Ability now requires an action point and utilises said action point. (No more free marking)

- Changed required mods on front page. You may either utilise "Primary Pistols" mod or the "Primary Secondary Weapons" mod which are both compatible. Just depends on your preference.

Primary Pistols adds what it says.
Primary Secondary Weapons allows mod support for custom pistols and makes them primaries. This one allows a variety of customisation to officer class as it allows you to use custom secondary weapons from other modders :)

Aggiornamento: 17 set 2017, 6:30

- Adjusted stats of class slightly.
- Further adjusted descriptions of abilities.
- Revamped GTS purchases to reflect class a bit better. (More work to do in future in that section to match class better).

Aggiornamento: 17 set 2017, 2:07

- Added mod Tags.
- Adjusted descriptions of a few abilities slightly.

Aggiornamento: 17 set 2017, 2:04

--TAGS TEST--

Aggiornamento: 17 set 2017, 1:58

Aggiornamento: 17 set 2017, 1:47