XCOM 2
Metal Over Flesh Redux
14개 중 1~10개 표시 중
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업데이트: 2020년 6월 8일 @ 오전 9시 04분

Moved utility slot check so it should only proc for SPARKs. Should hopefully fix any potential incompatibility issues.

업데이트: 2020년 6월 8일 @ 오전 7시 15분

X2GrenadeTemplate check now only cares about grenades in utility slots. This is to accomodate other mods that may use X2GrenadeTemplates for SPARKs deliberately.

업데이트: 2020년 1월 14일 @ 오후 4시 32분

Added Experienced SPARK proving ground project:

Unlocked once you met the prerequisites for building a SPARK, completed the ADVENT MEC breakdown, and you have a soldier that made it to Sergeant rank.

Completion of this proving ground project will allow new SPARKs you create to start off at Knight/Sergeant rank, instead of Squaddie. Works with either the default "Build SPARK" option or Salvage Wrecked MECs.

Should work retroactively if required.

업데이트: 2017년 12월 22일 @ 오후 12시 48분

Updated DLCInfo class for compatibility with future versions of the Highlander.

업데이트: 2017년 12월 18일 @ 오후 3시 12분

Automated Threat Assessment should now be properly altered in MCM.

업데이트: 2017년 10월 21일 @ 오후 1시 23분

Added usage of SLG DLC hook so suppression and close combat works again in in-progress campaigns.

업데이트: 2017년 10월 20일 @ 오후 3시 51분

Adapted Close Combat and Suppression techs for new ability template variables in War of the Chosen.

Allows custom SPARK-esque units (such as Geth Primes) to take advantage of them.

May cause issues in in-progress campaigns on already built SPARKs.

업데이트: 2017년 10월 7일 @ 오전 11시 50분

Added highlander requirement for "SPARKs can't use grenades" functionality.

Added Salvage Wrecked MECs tech, as a cheaper alternative to Build SPARK.

업데이트: 2017년 9월 25일 @ 오후 3시 33분

Reverted some of the changes to Rebuild SPARK: it will now provide the means for your SPARK to quickly rank back to where it was before, but it will need to go on missions to do so.

업데이트: 2017년 9월 24일 @ 오후 3시 14분

Rebuild SPARK no longer grants SPARKs to being the same level as they were at time of rebuilding.