XCOM 2
More Traits
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更新: 2020年2月4日 @ 19時04分

Fixed issue where Dense Head wouldn't actually wake your soldier from unconsciousness. Sorry if this killed a mission for you.

更新: 2020年2月1日 @ 18時22分

Overseer now properly activates as described.

更新: 2019年12月7日 @ 8時45分

Altered Pounce again. I am hoping this time fixes it triggering on all enemies in a pod.

更新: 2019年11月30日 @ 8時57分

Pounce should now properly only trigger once per pod.

To accomadate the automatic activation, the Pounce shot now works like Sting.

更新: 2019年11月29日 @ 20時56分

Bugfix: Pounce now has a default source item slot so it'll actually attach itself to the primary weapon of a soldier (or secondary for Templars). Before it would try "firing" with a non-existent item.

更新: 2019年11月25日 @ 8時08分

Firefighter should now properly remove burning.

Ferocious should now properly activate, prevent deaths while it's active, and cause the berserk status effect in units affected by it.

更新: 2019年11月24日 @ 14時19分

Modified Pounce, it *should* be only reacting to scampering enemies now.

更新: 2019年10月14日 @ 10時16分

Fixed misspelling that made the Dense Head trait not make units with it wake up from being knocked out.

更新: 2019年10月13日 @ 9時53分

Should fix any remaining instance of Fear of Others MIssing Shots triggering off the *enemy* missing their shots.

Explainer: the vanilla event listener for the standard Fear of Missing Shots trait also includes handling for the Fear of Others MIssing Shots trait. I had to edit this template so it uses a fixed handler that checks the team of the unit before it does anything else.

更新: 2019年8月18日 @ 22時32分

Ferocious and Inspirational event triggers should now only activate when the unit being checked has the specific trait.

Inspirational should also work as intended now.