RUNNING WITH RIFLES

RUNNING WITH RIFLES

Age of Eternal Winter [fixed]
Showing 11-20 of 23 entries
< 1  2  3 >
Update: 16 Feb, 2018 @ 12:50pm

0.8

Update: 10 Feb, 2018 @ 2:32pm

0.78

Update: 7 Feb, 2018 @ 3:12pm

v0.77, "War machines update"

-Added two new vehicles available to all factions:

Armored Support Automobile (driver, 3 passengers, 1 gunner): A jeep with an mg.

Armored Combat Vehicles (driver, 2 gunners): A durable vehicle armed with a cannon and a mounted mg.
--------
-New weapon: Hand Cannon. with this bazooka-looking gun, you will be able to weaken armored targets with ease, but for a cost of 5rp each shot.
--------
-Lowered a bit more the commoness of rare weapons.

Update: 2 Feb, 2018 @ 7:50pm

v0.74

-A completely new faction: The Saltpeter Pact

-Lowered the commoness of all rare weapons. Last server I hosted I was able to hoard over 100 rares in my stash in a matter of hours. Now rare weapons will be more valuable as they spawn less frequently.

New weapons, 2 common, 1 rare:

Handmade rifle and pistol, all factions have these starter weapons available in the armory, they and cost 1rp each, and requires no xp.

Sub-machinegun, rare secondary weapon. It has 18 bullets to get rid of unpleasant enemies from a short distance.

Changed the texture, sound and hud of the Heavy auto-rifle.

-Fixed Cannon deploy and ice staff sound from being too earraping.

Update: 29 Jan, 2018 @ 9:09pm

v0.72

-Fixed a glitch with Automatic Pistol Image, being way too big.

-Added a completely new faction: The Qing Dinasty! For now, they will use the same weapons as the Custodian Order.

-Fixed some texts at loading screen being way too long to be read completely.

-Added more texts at the laoding screen.

-Automatic Pistol Buffed, Heavy Automatic Rifle nerfed a bit.

Update: 29 Jan, 2018 @ 9:21am

v0.7

-A crash related to the medikit about jumping fences with it is now fixed. Somehow, it was an animation error, trying to wield the medikit as a rifle, while it is programmed to be carried in one hand.

-Many new weapons!
Automatic: Automatic pistol, Automatic Carbine, Heavy Automatic Rifle. All rares!
Bolt-action: Heavy Bolt-action Rifle, Scoped Sidearm Rifle
Semi-auto: Semi-automatic Pistol
Magic: Fire Staff

-Two new grenades: Frag. Grenade and Frag. Spear. Both economic!

- Basic starter Musket has been removed from game. Keep your grenades close.

-New texts in loading screen, now you may know more about the Mod's lore!

Update: 11 Dec, 2017 @ 3:05pm

v0.67

-Faction's sniper rifles are back, and redone at last!

-New common weapon added: the Vintage Marksman Rifle. It cost 12rp and requires 4000xp to use (5 shots).

-Several weapons rebalanced a bit here and there.

-Also, more new rare weapons have been added:

1.- Double barrel Flintlock, the first secondary rare weapon in-game! (2shots)
2.- Heavy Grenadier Rifle. A bigger, drum-mag grenade launcher. (6 shots)
3.- Semi-automatic Crossbow (4 shots)

Update: 25 Oct, 2017 @ 4:53pm

v0.65

-Mod has been done from 0, this means, some things will have changed, and some will remain.

-Custodian Order color is now White, and their soldiers wear more fitting uniforms.

-Several rare weapons are in, try them all!

- 3 rare machienguns: Light Machiengun, Round-mag Machinegun and Heavy machinegun. Light machiengun is a common rare available in the armory, costing 35 rp, and requiring 5000xp.

-More rares! The scatter handgun and heavy pump shotgun, and let's not forget the Ice staff!

Update: 27 Aug, 2017 @ 8:03am

0.64

Update: 26 Aug, 2017 @ 6:02pm

0.64