Stellaris

Stellaris

Potent Rebellions (3.3 currently discontinued)
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Update: 14 Sep, 2017 @ 7:18am

French localisations

Update: 11 Sep, 2017 @ 12:50pm

Made it impossible for fallen empires (but not awakened fallen empires) to have revolts, as the resultant rebellion would be all-powerful if it happened too early...

Update: 9 Sep, 2017 @ 4:24pm

Fixed some issues with the counterrevolution war demand.

Update: 8 Sep, 2017 @ 1:17pm

Fixes or tweaks (can't remember what exactly for this one)

Update: 8 Sep, 2017 @ 9:51am

Tweaks to make revolt waves a bit less instantaneous, as they could be in some circumstances.

Update: 8 Sep, 2017 @ 8:57am

(Change notes for this and the previous two uploads)
-Fixed cases where the 'call of liberty' wouldn't be removed when the planet changed hands (including, problematically, when it successfully revolted).
-Fixed cases where pops could get the 'patriotic revolt' modifier twice if you made war on two empires of the same species simultaneously.
-Corrected some oversights in the patriotic revolt script.
-Corrected an oversight which meant some revolts wouldn't merge with the country they should.

Update: 8 Sep, 2017 @ 5:43am

Bugs (see change notes from 3h later)

Update: 8 Sep, 2017 @ 5:13am

Bugs (see change notes from 3h later)

Update: 2 Sep, 2017 @ 3:19am

Fixed issue described in last update, that bug is no longer outstanding!

Update: 1 Sep, 2017 @ 7:06pm

Fixes:
-Fixed a number of minor bugs and oversights in my code.
-Corrected a case of erroneous scopes which may have caused problems with chainbreaker slave revolts.
-Stopped the repeated popups of 'empire destroyed' when a rebel faction merges into another.
-Devised a solution for the Vanilla bug where rebels were often spawned without ethics. Every rebel faction should have the correct amount of ethics from a few days after their revolt succeeds.olved an issue where the random 'slave republic calls to planet' event would trigger on every planet it could trigger on at once, rather than just one.

Note that the last one has created an issue where some rebels will now spawn without names. I am aware of the issue, and will look to solve it. Basically, it is caused by their authority being random and their ethics being allocated via a different algorithm, which can make them incompatible. This is then a problem for 'copycat' rebels, which are told to copy both ethics and authority. Luckily, the nameless empire is annexed by the empire it is revolting to as soon as it appears, so the ingame consequences are not huge, or I wouldn't have uploaded.