Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

4Fun
Showing 11-20 of 76 entries
< 1  2  3  4 ... 8 >
Update: 23 Dec, 2018 @ 8:49am

4fun:
giant drone have knockdown attacks
added fast restart
increased sentry damage as in 4fun2 but explosive sentry have 50% less damage

Update: 23 Dec, 2018 @ 6:40am

fixed infinite medkit

Update: 21 Dec, 2018 @ 11:23am

removed 4fun custom for now
will add no friendly fire mode in future if i will remember
lowered speed for most big aliens, especially for 4fun light
lowered alien wanderers count for light challenges

4fun2:
autogun now is awaliable to wolfe and wildcat only, removed negative effects and some nerf for damage and aoe
added insta restart after all in team are dead
removed bot killing at mission start
added adrenaline effect: turns you into mortarbug then used(BETA)
use it again to turn youself back into marine
use roll button for fire (space by default)
all weapons will be droped, unable to pick up till mortarbug form
unable to deal damage to mortarbugs
their shells can't hurt you till mortar form
you can't be knocked down till mortar form, also can be used for save yourself from infinite knockdown
spit(your attack) triggers then you gets knockdown attack like from shieldbug (side effect of bad realisation)
also possible problems with collision
also forgot to remove adrenaline time scale, will in next update

Update: 16 Dec, 2018 @ 5:02am

4fun2:
4fun2 have same spawn and speed as 4fun now, able to disable hordes, no unlimited hordes
removed 20% challenges
reduced bfg cd to 12 sec
railgun uses same reloading type as bfg, 9 sec cd
explosion of railgun can kill through walls, reduced radius to 380
chaisaw and laser doesnt slow down
added medkit and heavy rifle from 4fun to 4fun2
greatly reduced sniper rifle time of reloading
reduced sarge skill cd, which doesnt affects grenade launcher now (cos bugged)
another doesnt important changes

Update: 15 Dec, 2018 @ 9:29am

4fun heavy rifle:
changed base damage ~ to usual rifle(but default hr have additional damage against mortar, harvester, shieldbugs etc. x1.3, thereby hr better agains them, than usual rifles), removed additional damage per skill, changed alt fire max charges to 1, increased duration to 15 seconds, damage x3 till buff duration, increased cd for alt fire

Update: 12 Dec, 2018 @ 4:17am

4fun
medkit cures infestation, instantly restores full hp
changed cd and duration of eca
added regen interval for grenades

Update: 11 Dec, 2018 @ 6:04am

4fun
increased clip for sniper to 5, changed distance for oneshot from 500 to 370, added regen after 20 seconds, some script changes.

Update: 8 Dec, 2018 @ 4:48am

Update: 8 Dec, 2018 @ 4:12am

added reloading and regen to sniper rifle
4fun:
removed aoe of sniper rifle and increased distance for oneshot from 400 to 500
4fun2:
increased aoe of sniper, min distance for explosion is 400
increased cd of bfg to 16 sec
increased duration/cd for hand grenade 20/160 sec
railgun's explosion doesn't avoids obstacles like walls or crates

Update: 3 Dec, 2018 @ 7:43am

increased Sarge skill cooldown duration from 100 to 160