Arma 3
Dynamic Combat Ops - Taunus
กำลังแสดง 1-10 จาก 12 รายการ
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อัปเดต: 10 ก.ย. 2017 @ 12: 48am

อัปเดต: 5 ก.ย. 2017 @ 3: 54am

  • Fixed: Support positions received incorrect data

อัปเดต: 4 ก.ย. 2017 @ 1: 54am

  • Added squad vehicle option to Team Planning menu
  • Reworked player platoon spawning to allow scripts to continue after spawn failure
  • Added manual selection failsafe in case of base spawn failures
  • Removed duplicate music calls

อัปเดต: 29 ส.ค. 2017 @ 2: 23am

  • Fixed: Player squad units could not be correctly removed

อัปเดต: 26 ส.ค. 2017 @ 3: 51am

  • Fixed: Enemy advanced factions loaded from wrong list

อัปเดต: 25 ส.ค. 2017 @ 2: 59pm

  • Fixed: Factions with non-standard datatypes could break faction listings

อัปเดต: 25 ส.ค. 2017 @ 2: 54am

  • Restricted ability to mix different sides for player faction as part of a solution for the friendly enemies bug
  • Factions without infantry (such as RHS Russia (TV)) will now be available again for advanced factions only
  • Fixed: Empty planes would not spawn

อัปเดต: 21 ส.ค. 2017 @ 6: 09am

  • Experimental fix for friendly enemy side

อัปเดต: 20 ส.ค. 2017 @ 5: 58am

  • Fixed: Advanced enemy factions would not be correctly side switched

อัปเดต: 19 ส.ค. 2017 @ 12: 04pm

  • Mission will only complete upon returning to base
  • Return to base task given upon taking control of all sectors making the majority of extra tasks optional
  • Planes can now be crewed by AI as high command units
  • Planes can now be selected as CAS supports
  • Fixed: Units 10+ would be assigned incorrect variables
  • Improvements to side switching scripts to account for non-standard mod side designations
  • Slightly increased threshold for sector capture
  • Alpha platoon reinforcements will now attack automatically if player is using Cog in Battle mode
  • Reconfigured enemy attack waves to arrive slightly sooner but less frequently, attacks can target player units
  • Switched fonts for labels with bugged fonts
  • Possible solution for friendly enemies bug
  • Added secondary check for eliminate vehicle objectives in cases where crews abandon their vehicles
  • Added check for cache objective spawning inside terrain elements
  • Dedicated servers will load host's saved options (courtesy of Ledere)