Arma 3
Stargate ARMA Beta
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Update: 8 Mar, 2020 @ 6:57am

Warlord update: sgc_props with longer sound for the SGC Ambient Noise ,sound remade by prababicka .The Taltak is still a work in progress ,Taltak was from Garrys mod carters pack all credit goes to them.

Update: 25 Feb, 2020 @ 7:12pm

-Gate stairs retextured, thanks to Yethe Samartaka!

Update: 21 Feb, 2020 @ 3:34pm

From War_Lord Update:

1/ Static Teltak found under props - Stargate ships-teltak static
2/Railgun found under SGC Static Weapons (still needs work)
3/F302 found under SGC-Air (still needs work)
4/ mini gate or Orlin's Stargate found under props - SG Stargate
5/ Tollan ioncannon found under Tollan- Turret (still needs work)
6/ Goa'uld Orbital Bombardment found under systems - Module-StarGate orbital bombardment
7/deathglider flys like a heli and attacks ground units found under - Goa'uld - Air
8/Goa'uld reconnaissance drone found under - Goa'uld - drone .Still alot of work is needed to get this working right .Its a very early release so keep that in mind .SGC props i removed the intro

Teltak;Railgun,mini gate,Tollan ioncannon,F302 are from Garrys mod caters pack .
Big Thanks you to them for the models and textures, which have made it easier for me to get more stargate in game for us all
https://github.com/RafaelDeJongh/cap/wiki/FAQ#license The Stargate Carter Addon Pack is licensed under
https://creativecommons.org/licenses/by-nc-sa/4.0/
Also big thank you to icecoolwrx.If it wasn't for him continuing Stargate from Arma 2 to Arma 3 then i would not have
been here.

Update: 31 Jan, 2020 @ 6:05pm

Update: 31 Jan, 2020 @ 5:30pm

Update: 31 Jan, 2020 @ 4:29pm

-Fixed: 7th cheveron would lock without rotation.
-Fixed: Check if object was deleted during transport and not make exit noise.
-Fixed: One Second delay between 7th cheveron lock and gate opening removed.

Update: 28 Jan, 2020 @ 6:13pm

Added: From War_Lord: "The Anubis helmet is from Garrys mod ,It still needs work . Baal time machine is unfinished and needs to be lifted 0.7 up . The deathglider will now attack ground units ,Done the best i could for now .All i did was make another config .It can be found with the other DeathGlider and is named DeathGlider(heli)."

Update: 28 Jan, 2020 @ 4:44pm

-Fix: Addresses when too many units or players enter gate at once, they die during wormhole sequence. (Uses random temp placement instead of fixed and disables damage during travel.)

Update: 26 Jan, 2020 @ 9:36am

Adjusted gate rotating sound.

Update: 25 Jan, 2020 @ 8:16pm

-Fixed: Increased volume of rotating sound.
-Fixed Top Locking Cheveron Light emits no light till the very end.
-Fixed: Took out 1 second delay between gate rotation and locking cheveron.