Arma 3
Stargate ARMA Beta
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Uppdatering: 8 mar, 2020 @ 6:57

Warlord update: sgc_props with longer sound for the SGC Ambient Noise ,sound remade by prababicka .The Taltak is still a work in progress ,Taltak was from Garrys mod carters pack all credit goes to them.

Uppdatering: 25 feb, 2020 @ 19:12

-Gate stairs retextured, thanks to Yethe Samartaka!

Uppdatering: 21 feb, 2020 @ 15:34

From War_Lord Update:

1/ Static Teltak found under props - Stargate ships-teltak static
2/Railgun found under SGC Static Weapons (still needs work)
3/F302 found under SGC-Air (still needs work)
4/ mini gate or Orlin's Stargate found under props - SG Stargate
5/ Tollan ioncannon found under Tollan- Turret (still needs work)
6/ Goa'uld Orbital Bombardment found under systems - Module-StarGate orbital bombardment
7/deathglider flys like a heli and attacks ground units found under - Goa'uld - Air
8/Goa'uld reconnaissance drone found under - Goa'uld - drone .Still alot of work is needed to get this working right .Its a very early release so keep that in mind .SGC props i removed the intro

Teltak;Railgun,mini gate,Tollan ioncannon,F302 are from Garrys mod caters pack .
Big Thanks you to them for the models and textures, which have made it easier for me to get more stargate in game for us all
https://github.com/RafaelDeJongh/cap/wiki/FAQ#license The Stargate Carter Addon Pack is licensed under
https://creativecommons.org/licenses/by-nc-sa/4.0/
Also big thank you to icecoolwrx.If it wasn't for him continuing Stargate from Arma 2 to Arma 3 then i would not have
been here.

Uppdatering: 31 jan, 2020 @ 18:05

Uppdatering: 31 jan, 2020 @ 17:30

Uppdatering: 31 jan, 2020 @ 16:29

-Fixed: 7th cheveron would lock without rotation.
-Fixed: Check if object was deleted during transport and not make exit noise.
-Fixed: One Second delay between 7th cheveron lock and gate opening removed.

Uppdatering: 28 jan, 2020 @ 18:13

Added: From War_Lord: "The Anubis helmet is from Garrys mod ,It still needs work . Baal time machine is unfinished and needs to be lifted 0.7 up . The deathglider will now attack ground units ,Done the best i could for now .All i did was make another config .It can be found with the other DeathGlider and is named DeathGlider(heli)."

Uppdatering: 28 jan, 2020 @ 16:44

-Fix: Addresses when too many units or players enter gate at once, they die during wormhole sequence. (Uses random temp placement instead of fixed and disables damage during travel.)

Uppdatering: 26 jan, 2020 @ 9:36

Adjusted gate rotating sound.

Uppdatering: 25 jan, 2020 @ 20:16

-Fixed: Increased volume of rotating sound.
-Fixed Top Locking Cheveron Light emits no light till the very end.
-Fixed: Took out 1 second delay between gate rotation and locking cheveron.