Tabletop Simulator

Tabletop Simulator

Crimson Skies (Hexgame)
Showing 11-15 of 15 entries
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Update: 11 Aug, 2017 @ 9:42am

- Added missing skill to Pilot Sheet

Update: 11 Aug, 2017 @ 9:21am

- Decreased size of Pilot's sheet.

- Removed one hardpoint from the Devastator MkII (as it's supposed to only have 5 hardpoints, not 6)

Update: 10 Aug, 2017 @ 6:10pm

- Added a small, basic LUA scripted "Aircraft Maneuver Record Sheets". Just copy-paste for each aircraft, fill in the blanks (Pilot and Aircraft), and press the buttons to increase the values. Once they reach their max, pressing the values again will make them go back to their base state. Pressing the "Previous Maneuver" button will save the current maneuver on it. Four buttons have three colors instead, use them to symbolize different states of the effects.

- Added invisibility zones for two players to hide their Aircraft Maneuver Record Sheets when modifying them.

Update: 6 Aug, 2017 @ 4:55pm

- Added Aircraft Creation Rules rule set (with, obviously, rules to create your aircraft, calculate its price, and additional pricings for ammunition, ordinance, repairs and tinkering).

- Added zeppelin boarding rules, broadside cannon destruction rules and modified crashing and bailing out special rules.

- Added "new" aircraft: Cargo Plane (a Balmoral modified to serve as a carrier plane for boarding parties).

- Aircraft balanced to fit the aircraft creation rules.

- Added aircraft template with all available tokens. When creating aircraft, simply copy paste these components to build the schematics.

- Added weapon and zeppelin boarding tokens.

Update: 31 Jul, 2017 @ 4:25pm

Version 1. Aircraft and Basic Zeppelin Combat.