Arma 3
BTHBC Terrains Core - Objects and Shared Definitions
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Uppdatering: 16 aug, 2017 @ 14:04

Version 0.1.3a - Creeks and Ponds - General Updates
- Added creek models with flowing water (several variations, can be found in 3den)
- Added several surface types and clutter models for use in future terrains (None currently available)
- Added footpath texture and surface
- Improved view LOD for one tree that was still having minor issues with AI
- Improved polyplane LOD for one of the trees, fixed color (also applies to its smaller variant)
- Improved visual appearance of ponds
- Various small config tweaks

Uppdatering: 31 jul, 2017 @ 15:44

Version 0.1.2a - Terraforming Objects
- Added natural looking terraforming objects (humps, piles, things like that) to allow more options for mission creators (especially on my recent "Ryderwood Island" terrain, which is very mountainous)
- Improved view LOD's for most of the trees
- Improved polyplane LOD for one of the trees (color is still off, but I'm working on it)

Uppdatering: 24 jul, 2017 @ 13:56

Version 0.1.1a - Minor tweaks and fixes
- Repaired the init function to trigger the ALIAS waterfall script (wrong class name from older version)
- Repaired sound shaders and sound sets for the dead trees (still not quite perfect)
- Tweaked volume and pitch of waterfall sound effects for the waterfall script (Turned very quiet in recent update)
- Tweaked .rvmat file for small pine tree polyplane LOD (No longer glowing, actually looks like original object)

Uppdatering: 22 jul, 2017 @ 19:22

Version 0.1.0a - First release