Space Engineers

Space Engineers

[Broken] Procedural World
Viser 1-10 af 19 forekomster
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Opdatering: 19. juli 2018 kl. 11:32

Opdatering: 22. mar. 2018 kl. 17:53

Little better about cleaning up after itself.

Opdatering: 23. feb. 2018 kl. 13:03

Fixed issue with spherical shaped asteroid fields.

Opdatering: 4. feb. 2018 kl. 20:06

Opdatering: 5. jan. 2018 kl. 16:27

The bug where moving through the asteroid field didn't spawn things has been fixed.

Opdatering: 27. okt. 2017 kl. 10:22

commit 6dad0c41cc13a5965194c519de35a0755bf875ec (HEAD -> master, origin/master, origin/HEAD)
Date: Fri Oct 27 10:21:01 2017 -0700

Subgrids work again

Opdatering: 26. okt. 2017 kl. 12:49

commit c32c17440d752e9e81ded60d1cfa9457bb058525 (HEAD -> master, origin/master, origin/HEAD)
Date: Thu Oct 26 12:49:56 2017 -0700

Fix include

Opdatering: 25. okt. 2017 kl. 15:01

commit 563d9a59ff1510164a902dc04b23fa26ff160931 (HEAD -> master, origin/master, origin/HEAD)
Date: Wed Oct 25 14:54:26 2017 -0700

Spawning planets procedurally

commit 89b8c017ec092787da6c66a7e67261c451a217a7
Date: Sat Oct 21 05:03:12 2017 -0700

MyVoxelUtility.CreatePlanet works now

Opdatering: 7. okt. 2017 kl. 0:27

commit 1e0cc1e35a6d7a750e8b155ee0b4d88ac0388896 (HEAD -> master, origin/master, origin/HEAD)
Date: Sat Oct 7 00:25:48 2017 -0700

Only look for colliding voxel maps and grids, not characters and floating objects.
Added thumbnail

Opdatering: 7. okt. 2017 kl. 0:09