Left 4 Dead 2

Left 4 Dead 2

True Dead
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Update: 27 Jul, 2017 @ 7:40am

v1.8
Updated with VSLib version 4.0

Level embeded Tank noises removed.

Finale level zombie spawns and zombie limit increased, finales are back to a challenge and logically harder.

!kick chat command added to kick a player or added bot. (!kick nick)

Now you can drop one of your dual pistols.

You can't drop your last pistol anymore and when you drop melee, you will get a pistol.
(No animation without any item.)

ThirdPerson Camera angles and heights adjust a little.

ThirdPerson Camera option lines moved into switching funtion of each view.

Third person Camera binding options moved to OnGameEvent_round_start_post_nav.

Fixed; TPS scoped view doesn't bug or Stuck in FPS when you fast double-click zoom.

Crosshair on Sniper scope removed. (except Sg552)

Bolt-action snipers ( AWP and Scout from CSS) are now work more realistic.
Zoom will be off for bolt action after each shot.

If !aimdot actived, zooming with Sg552 wont change the camera scoped.

Damage manupulate funtions added.

Melee damage reduced. Unless you hit the head it will take 2-3 hits to kill now.
(can causes legless floating zombies and some headles rare zombies for now).

SMG Ammo limited with 2 clips (100 bullets), to balance Silenced SMG.
(ammo for Silenced SMG will be seperated later)

No more Bash-spam. Bashing fatigue starts with your first bash. (5 bash for full fatigue)


TODO:
Zombieskilledwhileincapacitated based un-incap system
Melee weapon durability system.
A system for Detect melee type.

Update: 24 Jul, 2017 @ 5:47am

v1.7
Tanks completely removed. No more scripted tanks or unfinishable maps without them.
+ (Still can be seen for a second when it spawns. But this was necessary to make it count as killed.)

Weapon / Item dropping system added. Now you can drop your item as in the CounterStrike.
!g chat command for Drop Weapons / Items.

bind g to say !g for Drop Weapons / Items (G is the default key in the CounterStrike for this.)

Gun shot warning and Press V message changed to personal screen hints.
(Gun shot warning is also shaking. For intensifying without previously removed alarm sound. )

Guns have a little more realistic recoil now.

Melee weapon spawns reduced.

Base zombie damage increased.

TODO:
"Zombies killed while incapacitated" based un-incap system
Melee weapon durability system

Update: 22 Jul, 2017 @ 7:40am

v1.6
"Press V to change view" tip now a onscreen Hint Message instead of chat message.
Now you can add bots if you want by enter !addbot in chat or sb_add in console
Optimizetion; old repeating lines turned more global functions;
Debug messages added for most activities. (this might be removed in a future cleaning)
!debug chat command added to activate those Debug messages. (along with some other test commans)
A function that watches active weapon/item changes added. (This was for next fix.)
Fix; Changing weapon or jumping / falling while scoped / zoomed no more cause camera system glitch.
Fix; Changing camera while scoped / zoomed is not blocked now. Since it was causing weird scoped thirdperson view.
Fix; In Realism mod, zombies were both getting half damage and uses next difficulty damage factor when gettin body hits
+ So zombies was too though. Now they get only as same damage as in next higher difficulty.

Update: 20 Jul, 2017 @ 5:47pm

I didn't upload previous changes. So here, all the previous updates;

v1.5
Option to use accurate Aim dot instead of crosshair in Thirdperson. chat !aimdot to activate.

v1.4
//Kill by hitgroup funtion added but disabled. (an attempt to Fix "shot in the face doesn't kill")
Third person views sniper scope switch fix.

v1.3
Third person views console options
!v chat command for switch between Third person views
bind v to say !v for Third person view

v1.2
Zombies attack on gun fire!
Difficulty settings perception added for changes on difficulty.
+ No "Zombies attack on gun fire!" on Easy difficulty

v1.1
Shotgun firing sounds fix
No more Last Player cries (mainly for solo)

Update: 20 Jul, 2017 @ 3:21pm

v1.00
No specials, lower CI speed, lower Tanks health,
Incap Crawling system,
Lower max ammos, about 5-6 clips
Magnum removed by reason of one shot kill