Garry's Mod
Ragdoll Mover
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Actualización: 1 DIC 2022 a las 6:10

Fix

- Some fix related to children entities with no model breaking parented entity selection tab

Actualización: 1 DIC 2022 a las 1:26

Small update:
- Tweaked filter for parented entities, it will now pick any parented entities rather than just prop_effect prop parts and merged stuff from Easy Bonemerge Tool. (primarily did this so it'll work with Composite Bonemerge Tool, although with this you also can resize stuff from usual parent tools. this probably may introduce some unforeseen things related to entity parenting)

Actualización: 12 NOV 2022 a las 22:26

Fix

- Fixed issue with gizmos not being initialized properly, which was bugged since last update

Actualización: 12 NOV 2022 a las 12:27

Fix

- Fixed issue with ragdoll mover breaking when using Source's built in save system, primarily the issue with rgmSyncOne

Actualización: 5 OCT 2022 a las 11:39

Fix

- Issue with IK rigs on 64 branch of gmod should be solved now.

What caused it? Short answer - 64 bit gmod was so good at maths that it managed to get -0.00000000000000000000001 or something when subtracting certain stuff for a square root of a certain thing for an IK and because it was negative, square root gave "not a number" which was breaking it in certain situations. Why I didn't fix that sooner? lazyness, couldn't be bothered to get 64 bit branch 'til now

Actualización: 1 AGO 2022 a las 12:45

Hotfix

- Fixed issue with an error related to UI not being initialized when calling for slider updates

Actualización: 26 JUN 2022 a las 9:18

Hotfix

- Fixed a net message issue which was causing lua error on game start for some people

Actualización: 26 JUN 2022 a las 1:11

Hotfix

- Fixed localized angle gizmos not turning off properly

Actualización: 24 JUN 2022 a las 7:05

Minor update

- Added more decimals to scale and width sliders

Actualización: 23 JUN 2022 a las 11:30

Minor update:

- Fixed issue with physical bone rotation gizmos becoming misaligned
- Added an automatic removal of gizmo entities of players that disconnected in multiplayer, so those won't add up and take up a lot of entity slots